Jun 10th 2011 10:19AM Hate to burst your bubble but Rift does not have 2 million subs, far from it in fact, they don't even have a million yet.
That 2 million number is Trion accounts. Trion accounts are like Battle.net accounts, someone can have a Battle.net account and not play WoW the same goes for Trion accounts especially considering the fact that to even participate in the Rift beta people had to make a Trion account, I should know this I participated in the beta for Rift but did not purchase or subscribe to the game so I have an abandoned Trion account, one that got counted in their 2 million number.
Jun 2nd 2011 5:36PM One thing that I wanted to point out about Trion's character transfers for Rift is that according to their Q&A there will be restrictions that take things like faction and server population balance in to account. If I'm not mistaken if you pay Blizzard for the transfer you don't have these kind of restrictions. Also keep in mind that Blizzard does offer free transfers very rarely that match up to the criteria that Trion is setting up for their transfers.
May 26th 2011 3:33AM I think the buff idea would be good as well in situations like this. Maybe people wouldn't get as upset as they are now.
May 20th 2011 11:00AM I would say that range classes are not really my thing especially hunter and warlock, I could however see myself playing a shadow priest or mage. I honestly just hate pure pet classes like the warlock and hunter, I'm not a fan of having to rely on so much of my damage and survivability to the pet or demon.
I am however starting to really like the concept of druids and shamans that I created one of each recently. I like how both have a range and a melee spec that I can switch between. Before this I only played pure melee classes like the warrior.
May 14th 2011 10:47AM When looking at Rift's soul system I see a lot of increase and decrease this by x%, something Blizzard tried to tone down on because they saw too many of those type of talents as bloat. Rift's talent trees pretty much look just like what WoW's talent trees did during the time of Wrath, it also pretty much functions the same as in Wrath you could spread out your talent points between all three trees because you didn't have to reach the 31 point mark like you have to do in Cata. In my opinion Rift's soul system is nothing special because it's pretty much already been done before in Wrath.
May 14th 2011 10:40AM When looking at Rift's soul system I see a lot of increase and decrease this by x%, something Blizzard tried to tone down on because they saw too many of those type of talents as bloat. Rift's talent trees pretty much look just like what WoW's talent trees did during the time of Wrath, it also pretty much functions the same as in Wrath you could spread out your talent points between all three trees because you didn't have to reach the 31 point mark like you have to do in Cata. In my opinion Rift's soul system is nothing special because it's pretty much already been done before in Wrath.
May 10th 2011 11:25AM @DarkWalker: It's true that MMOs have been growing as in there are a lot more MMOs in circulation than there were when WoW first launched but most of those MMOs don't have a million subscribers, most are sitting around half of that number. WoW still has multiple millions ahead of most competition, so it will probably take more than just a few years for WoW to drop to the number 2 spot on the popularity charts.
May 10th 2011 2:04AM @Pumabackup: Your coworker has a highly misguided view on things that are dying. Everquest and Final Fantasy are still running. Heck even Ultima Online all the way from 1997 is still chugging along. I don't think WoW will be going anywhere for a long time.
May 2nd 2011 5:23PM I think these videos and arguments are mostly being made because of Rift's chosen tag line in their ads "Were not in Azeroth anymore", it's not so much that people are calling it a thief but that Rift or in this case Trion to some is acting a bit smug and people are more than willing to call them out on the stuff that seems so familiar to WoW when were not supposed to be Azeroth anymore. Also Trion just seems to have this whole it's them vs Blizzard or Rift vs WoW that their not helping their case at all. Here's a little snippet from an article talking about Rift.
"And despite the jab at Blizzard in their advertising, Trion believes there is room for two successful MMORPGs"
Notice how it says two, well that kinda reminds me of the part of the video when Call of Duty ends up taking everyone away from both WoW and Rift. I feel that Rift is trying so hard to one up WoW that it's almost a tunnel vision for Trion to the point where one of the newer MMOs could easily just take away Rift's thunder before it had a chance to fully develop. I've always felt that Blizzard looked at all their competition in the MMO market and that's why they have been able to keep WoW so relevant for so many years, because they have been able to adapt to a degree that still keeps a good healthy amount of subscribers interested in the game, I just don't get this feeling from Trion and Rift, time will tell on that one though when TOR and GW2 rolls around.
May 2nd 2011 3:35PM From what I've read on their forums and experienced a bit in the game when I gave it a try was that most mobs individually are not a threat but Rift really likes to pile them on and that's when a player gets in trouble. Not to mention that if an invasion is not quelled by the player base of the server your playing on that you can run into the mobs from that invasion which some might contain elites. The amount of mobs in Rift have actually been a complaint, because some feel with that many mobs then the difficulty is more artificial than an honest to goodness challenge.