Jun 1st 2011 12:51PM They aren't going to worry as much about specs that have duplicate of their role within the class as they do some others.
As long as unholy is ok, they'll err on the side of caution with frost. If fury is good, arms being a smidge low won't be at the top of the priority list. Tha isn't to say they don't strive for all 30 specs being equally viable. Just saying that a ret pally or balance druid has no alternative if his spec is unviable unless he changes roles. You have the option of changing rotations withut changing roles.
Not ideal, and of course they will try to fix it. But if the alternative is leaving a spec like that op in pvp, they will nerf it mercilessly.
May 25th 2011 10:31AM It was the Demon Xanth (Xanth was actually his rank among demons. /shrug), serving out the terms of a lost bet.
Bink was really a great characters. Shame Anthony abandoned a semicohesive plot for a series of pun collections.
Feb 7th 2011 11:38AM Basically because the maps have a different call number than EK and Kal if memory serves. Blizzard decided it wasn't worth the programming time investment to make those two starter zones flying accessible seeing as that characters that cannot purchase flying are the ones spending the majority of the time there.
Feb 7th 2011 11:25AM Rift isn't something I personally care about in that I'm not going to make the time investment in another mmo at this point. But it is something that many wow players are concerned about in that they or their friends might be interested in giving it a try.
I don't think it is entirely disengenuous to write about a competing mmo on this blog when the hype is reaching a high point
Feb 7th 2011 11:18AM Would point out that Deathwing is just the suped up aspect of earth with a self given title and a bad underbite. Even if he was empowered by an old god as the aspect of death, seeing as that we've beaten two old gods already (I know, I know; mitigating circumstances) its not a stretch to think that we might kill one of their servants.
Ole Yoggy was referred to as 'the god of death' and we had our way with him.
In short: He got his aspect of death title from outdated content.
Oct 24th 2010 8:42PM Holy trinity. I downloaded it the other day. It has all sorts of wonderful options I haven't taken the time to figure out yet. Perhaps the most important thing though is that the holy power display it puts up can be positioned anywhere on your screen.
Aug 24th 2010 1:16PM It is hardly relevant what you are forced to talent into from a balance perspective. They could remove shamanism, and, assuming that scaling coefficients are appropriately adjusted, the spec would be just fine.
Whether something is baseline or not has very little to do with class balance unless the tallent tree becomes so cluttered with passive bonuses that we couldn't get everything we need.
Of course, there isn't any real reason that Blizzard couldn't decide that you get EVERYTHING your class needs to function the moment you pick a tree. From there the talents could just be minor utility and flavor choices. The reason they don't do this, obviously, is because that would detract from the character customization experience. But the extra range is useful, and I won't complain unless we are missing something that is needed to perform.
Aug 11th 2010 11:42AM Are there any addons that track phase specific data? Spawning this question is my guild's trouble on heroic Proffesor Putricide. Phase 3 dps is slowing to a crawl, and I would like to have a way to track flask/goo debuffs received and damage done for the phase in some way more refined than clearing recount at the beginning of the phase.
Jul 22nd 2010 2:23PM Mana is explicitly NOT supposed to be an issue for dps classes. Healers are where ooming is supposed to be a threat.
Chain lightning as single target has the same issue as divine storm in terms of the following: if its good for single target, then aoe its crazy op.
I would like them to add in a frostbite or water pulse to the rotation. Something to change up your elements and add complexity to the rotation. It doesn't sound like unleashed weapons will be used except when you can't do anything else while moving.
Jun 27th 2010 4:02PM As far as actual healing, we're fairly limited. Holy shock and, if you get a crit, instant flash of light. Aside from that, its cooldown time. you can beacon out of whatever it is so as to not move. You can use hand of sac to cushion the damage while you're moving, and you can use throughput cooldowns to make the one or two heals you actually get to cast more effective.
As often as not, it just comes down to communication. Let your tanks know that Humpty Dumpty is on the brink and trust them to respond with the appropriate cooldown.
As far as priests being underpowered, I would argue they aren't, at least not significantly. There are no two specs as polarized within their role as holy paladin and resto druid. One's strength is the other's weakness. Druids (at least as most people play them) tend to excel at preemptively covering raid damage and healing on the move while their spike tends to be lacking. Paladins are weak on the move, but excel at spike healing. So one covers the blank spots of the other. Any other healing combo is going to be at least slightly more homogenous with both healers having the same comfort zones for healing.
Perhaps another idea would be on how to coexist with the diferent healing specs in a 10 man environment, especially with the increased emphasis in Cataclysm. I now I don't heal the same way with a resto shaman that I would a holy priest.
Wall of text complete.