Sep 11th 2011 12:50PM On average I let noob toons go. After about level 70, they can be fair game on most occasions, unless they are deep in a quest destination. If they attack me, all bets are off and I have been known to put them up to a 2 minute ress timer.
If they are my level, there is never a reason for me to not attack them, red will always mean dead even if it means I will die due to NPC intervention. On average when doing FL dailies I will not use the sanctuary as a reset button and despise when people start something and then run off into the neutral area to save their lives.
Apr 23rd 2011 1:09PM We play WoW with our daughter, but mostly she likes to create characters and go through starting zones. She does have a mage in the 70's and loves to go gather clothes for her lowbies with that toon. Since Cata changed the old world quests she has been questing more... enjoying the story and lore the game has to offer.
Apr 20th 2011 5:22PM BC raiding was where most current WoW players got a real taste of raiding... and much of it was amazing, between new mechanics to graphical design... but BC leveling was almost on part with original vanilla leveling as far as how horrible it was.... what most people don't take into consideration when complaining is the fact that yes they keep seeing the same zones over and over again, but it's due to their own choices... I personally like to mix it up, my next alt to be leveled will probably not touch Nagrand nor Terokkar forest... though hellfire is something I can't surpass... I will probably utilize my friends to help me to get 62 and bypass HFP
Mar 15th 2011 11:12AM First toon was a female draenei paladin, now she is a he and a blood elf paladin, but still my main, and I still play him everyday.
Jan 11th 2011 4:05PM you're right, be the difference between the attitude at this point in WoW and the attitude of a new MMO or an MMO in general is a sense of self entitlement. Those that expect things to be handed to them rather than the fact that they need to work for their pretty purple pixel's. In my opinion it started with epics being dispensed in heroics that were equal to the first raiding tier, stacked on top of that was the fact that suddenly Tier gear began to be sold with currency obtained by just chain running very easy heroics. While this was nice for breaking the barrier to enter, it had the negative effect of expecting gear to be handed to them. Now in 60% of the runs I am in on at least one person complains about how hard the heroic is, or expects to pull 2-3 trash packs along with the boss and then gets angry when the group wipes.
That is the attitude I am looking forward to leaving behind. At least for a little while... I enjoy WoW to much to totally give it up, It will take a lot more than a bunch of whiners to get me to leave the game permanently.
Jan 11th 2011 11:22AM The core aspects are there for a good game... they have been for some time... the harder heroics are welcome, but the people that want to treat them like it's 2009 still are getting old. The attitude of the player base is what has let me down. A lot of complaining, a lot of "lets just mow it down" then when the group wipes "it's everyone elses fault, I'm leaving". Even within my own guild there are these attitudes. So it's not the game itself that has let me down, it's the people within it.
these attitudes are making me look forward to new games, like RIFT.
The cut scene's are nice, but it feels like it's a cover up for what is becoming limited creativity. And while I am also enjoying what they did to the old world, I still hit a brick wall in Outlands this makes the game feel very disconnected.
so yeah, I think I feel a little let down.
Jan 5th 2011 3:35PM I agree with this post very much, I am a long time WoW player, and before that other subscription based games... lately I have been looking for more variety only to find "free" Tiered subscriptions, and content that is not accessible unless you pay more.
Oddly enough my daughter has been playing many free to play games for about a year now and her off and on habits with games lends to making these tactics not so bad, but at least twice a day we are reminded that she cannot progress in one area or another of a certain game without us opening up our wallet and paying a fee. I like the idea of a mount or special looking clothing/armor as a cash shop item myself, but I refuse to rent those items, it's ridiculous.
Jan 5th 2011 3:10PM I would love to see something like a random group member queried to take a quick like 10 question survey about the group and each member in it. Yes it can be abused by those that have no clue what the hell they are doing, but the sheer number of people using LFD would quickly push that down into a small percentile. This would allow Blizz to give each person an Average Dungeon Score that could be used to generate quicker queue times or other perks for good DPS/tanks/healers, and longer queue times or some other restriction for horrible tanks/healers/DPS.
Another way to scale that would be basing things on death ratio's through the encounter giving a person a score similar to an arena score. If one person dies it gives a negative mark on everyone in the group, if everyone lives a positive, give each trash pull a small value and each boss pull a larger value. Then using each persons personal rating they can be placed in groups that are roughly equal to their own personal rating.
Jan 3rd 2011 11:24AM Gnomebliteration, Anything with Harrison Jones, and any quest that has Deathwing repeat Life Binder over 9000 times!
Jan 3rd 2011 3:20AM I canz reed! Iz nede bukz!