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  • Patrick
  • Member Since May 21st, 2010

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The Light and How to Swing It: Holy paladins are impossible to kill {WoW}

Oct 17th 2010 6:21PM Our new holy build is horrible. Even if our HPS and throughput is peanuts compared to other classes, even if we can no longer keep a tank alive nearly as good as any other healing class, our core mechanics are not designed for a healer.

Right now, our core play style is based around procs, rotation, and luck of the draw. This is fine for a DPS because eventually their damage will even out at the end, but for a healer - it is a death sentence. If the tank is about to die, I have nothing to save him unless I get lucky. Divine Plea? Tanks dead. Holy Shock? Only gets him about halfway up. I could do Flash of Light spam, but that eats at my mana. So my greatest hope is that I have Daybreak and Eternal Glory proc'd. Otherwise, the tank is going to die.

Why must my healing be based off of luck? Why can't it be based off of skill and the ability to chose the right spell for the right situation? Instant casts are fine, but having to use them every time they're off CD is mindless, and leaves me blocked into a certain rotation. I can't change for a deep breath, I can't change if I need to worry about anything else other than my standard rotation. It's all about choosing the best spell in relation to when it is ready. This isn't dynamic healing, it's a DPS style.

Don't get me wrong, I wasn't for having one heal to spam the entire night. But what I find worse is giving me an array of tools, and then having it so that I am forced into using the same order of those spells for four hours a night, and vary it up in case I get lucky. It's asinine.

Ol' Grumpy's guide to Cataclysm instance protocols {WoW}

Oct 7th 2010 10:40PM Queue Wowcrendor: "Go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, go!"

Raid Rx: No pally? No problem {WoW}

Jul 22nd 2010 8:08PM Good luck with hard modes without a Holy Pally.

Blizzard to break the AVR mod in Patch 3.3.5 {WoW}

May 21st 2010 8:12AM This is a notice that we’re making changes, in attempts to break the ability for the Free Speech Party to continue functioning. For those unaware, this group allows citizens to meet together and discuss what is wrong with our government, which can then be shared with others who are also in the group. In some cases this manifests itself through rallies/conventions/revolutions in the world, but more popularly is used to give a voice for those who disagree with us.

We’re making this change for two reasons. The potential undermining nature of the group and/or changing the government is not intended and not something we will allow. Groups held by the citizens are never intended to interact with the government itself. This is mirrored in our stance and restriction of free speech and personal rights. The second reason is that it removes too much player patriotism and gives people the ability of decision-making when it comes to our government. While some other groups also work to this end, we find that the Free Speech Party and the act of rallies against the government simply goes beyond what we’re willing to allow.

The change we’re making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other groups, but we’ve targeted the changes as carefully as possible. If we find that the Free Speech Party group (or any group attempting to replicate its functions) are meeting after these changes we will take further, more drastic steps.

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THEY CAME FIRST for AVR,
and I didn't speak up because I didn't use AVR.

THEN THEY CAME for Deadly Boss Mods,
and I didn't speak up because I didn't use DBM.

THEN THEY CAME for Grid,
and I didn't speak up because I didn't use Grid.

THEN THEY CAME for me
and by that time no one was left to speak up.

While this is a drastic comparison, it serves to illuminate the issue. Free Speech is not just limited to words, or causes. It extends to art, and expression. Does AVR make the game too easy? Perhaps. But where do you draw the line? At what point does a mod get banned because it takes away from the challenge of the game, and at what point does a mod get banned because the powers in charge fear change or power within their communities hands?

AVR is not hacking the game. It is simply allowing players to draw on the game field to help react to boss encounters. How is this different than Power Auras? How is this different than BigWigs making your screen flash and shake? Where is the line? If we don't stand up for basic freedoms of speech, we give up all our rights as players of this community.