Sep 30th 2008 12:22AM I have to say, I'm getting more and more excited about the possibilities of Copernicus each time I read another story about it. I've been waiting for someone to do what they'll be doing with Vivox's "Voice Fonts" for a while now.
Also, I agree with syroch. Brett is a pretty cool/nice person. I don't know of anyone at 38 Studios that isn't. They definitely have the passion and talent to make a project this ambitious work.
Feb 27th 2008 9:46PM I'm going to guess a most likely overly-optimistic March 11th.
Dec 22nd 2007 11:50AM entry
Oct 16th 2007 10:01AM "Attempting to understand camouflage to entrap more travelers, Duskwood skeletons have begun looking more angelic."
Also, if anyone else is looking for a bigger version of that screenshot, it's on page 56 of 95 in the official screenshots page the image links to.
Sep 2nd 2007 2:30AM Similar to how #5, Matthew Rossi, mentions having a Hand of Sulfuras just sitting in the bank. It would seem that old gear we have invested a fair amount of sentimental value into tends to just gather and take up an increasingly copious amount of bankspace. The only solutions involving permanently getting rid of these items, never to be seen again, or just leaving them as they are.
So, what if Blizzard gave us a way to use these items purely aesthetically? Similar to the Sergeant, or other Honor ranks, or things like Contender for the Arenas now, where we can select, at will and at any time, from a drop-down one of a few titles to add to our name. We can instead have a way to drop items from our banks, sort of deleting them, but instead storing them in a 'collection' of items we can swap in purely aesthetically. Granted this alone could cause problems; a dagger rogue being seen as a mace rogue and so on. So, it can be an in-town while unflagged for PvP only thing. Walk into Shattrath, and your flag drops anyway, and poof. Your ugly stick of a sword quest-reward at level 76 turns instead into the Warglaves of Azzinoth or whatever other item you've selected to be your 'dress' item for a given slot. We could essentially have another equip panel, but for our 'around town' attire. This way the sentimental value and memories are retained, without costing us increasingly precious inventory space, or forcing us to forsake our more cherished moments in the game for newer items we care for less for. Personal value can then be maintained alongside the undeniable logic of superior stats on easier-obtained items.