May 8th 2011 12:53PM "I'm gonna PUNCH THAT DRAGON IN THE FACE!" -- indeed.
Theldurin the Lost wins hands down
Jan 11th 2011 3:02PM Seriously, wtf?! Shamans need help not more nerfs. Christ! I still die in 10 seconds just like wrath.
BTW, tremor is for those asshole warlocks who sit and chain fear/cc you. I dont care about being able to to break one cc, i want to stop them from chain cc'ing me. Or atleast let me chain Hex them, OH WAIT IT LASTS 6 SECS NOW! Wonderful, now an almost useless spell (it was an interrupt at best, a free movement increase for your enemy at worst)
Jan 7th 2011 12:33AM Just because many of you died once to a great enhance team doesnt meant shammys are op. We still die in about 10 seconds just like we did in wrath. There are many pure dps classes that can out heal me (certain lock, hunter, and warrior specs come to mind).
Sure, lust in arena is OP. But playing a shammy is still just as painful as ever (in pvp). Now it's gonna get worse..
Nov 5th 2010 2:02PM Most of the people I know smoke while they play....Anyone who is 14-30 seems to smoke while they play wow. Raid leaders, guild masters, everyone. I never noticed a problem while playing my resto shammy during LK, dispelling every damn plague while healing also. Those people who say "I'm so high, maaaan" are just retarded. About 25% of all people are retarded, it only makes sense that 25% of stoners are retarded too.
And I got that 25% figure from a reliable source
Jul 18th 2010 2:31AM thats kinda ridiculous. i AM a enhance shamy. ive been at those 1% wipes where had to heal. each heal takes almost 20% of your mana, no to mention the only one the is worth casting (healing Wave) takes waay over 2 seconds to cast. It just doesnt happen. That putricide kill u were talking about, they would have downed him anyways.
Lets see, thats about 12-14k a healing wave, aaaaybe 5 of em (you woudnt get time to cast 2 of em). So your enhance healer maaybe got of 1 or 2 of the 2.5 second cast healing wave, you raid was apparently saved by less than 30K healing. My resto spec casts 1 heal for 30k. Look, i HAVE healed in situations JUST like that, it just does NOT work. hell ive seen dots take rotface down the last 1%, DOTS!
the argument people are making is hybrids should do considerably less damage than pures, because of the one in a million chance that they have to offheal and it actually be worth anything. our class is second par because we MIGHT throw out some fail heals.
Jul 17th 2010 7:50PM ok I kinda wrote that pretty fast and didn't spell check too well, or really think the words out
but the point still stands!
Jul 17th 2010 7:39PM ok about the shaman thing:
how many time do you see an enhancement shaman stop and start healing, and it actually works? How many time u see a ret pally stop and heal through a icc boss? huh? never/ this bulshit about hybrid classes have more over dps is bull. Hybrid that spec into dps do not heal least in pve, where this stuff maters). hybrid classes that dps do nothing but that, and because they are a hybrid its considered okay that overall their dps is lower than pures. its not okay. this expansion comes with the usual shaft given to shamys. i think thats just how it goes in the game. btw with shamy gear havig no intel, i hear they got like 3k mana in the beta. its apparently a big problem. why not just cut to the chase and get rid of shamans all together? or just make it a healing class, thats all they can do anyways
BUT my other main is a 80 mage and i feel even worse for him. besides mage-lust (which is jsut such a terrible idea), it kinda looked like we're getting shafted. i went through the talent and you cant get those oh so important 3rd teir talents out of the second tree. It really looked like a nerf for mages. SO maybe mages wil be considered a hybrid now that they got bloodlust, and will get the hybrid tax.
wohoo nerfs for everyone! get ready to spend $40 bucks for em too!
Jun 28th 2010 4:15PM How about real character combat, from aerial mounts? Like say, you ride the special gryphon/wyvern, and it works as a mount instead of a vehicle. And it can work the same as ground combat but with a extra dimension. You have to stand still to cast, and stay in range to melee. Maybe make it only available for the battlground or for the quest. ALso would probably have to restrict its ability to attack players on the ground (like reduce damage by 75% or something)
I dont see why you guys hate the idea of aerial combat. I mean i dont want any more vehicles either, but aerial combat? PLEASEEE