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  • Nate
  • Member Since May 25th, 2010

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Mists of Pandaria: Ray Cobo interview {WoW}

Mar 19th 2012 10:44PM Exploring new regions isn't often one of those things that you say you do. You say that you raid or you PvP or you level alts. But, the more that I reflect upon it, the sense of wonder and exhilaration that comes with stepping into this fantastic new land and having your breath taken away at the scope and the beauty and the possibilities is really what makes the game for me. When Wrath came out, I fell in love with Northrend, and not having a proper continent to discover in Cataclysm was really one of the downsides to the expansion in my opinion. I'm looking forward to adventuring around Pandaria.

Breakfast Topic: What's the most killed boss in the game? {WoW}

Mar 11th 2012 9:11AM I'd agree with Targaman for dungeon boss. For raid boss, I'd have to go with Archavon: he was around for a long time, he was really easy, and lots of people (even PvPers) made sure to do VoA every week. For end boss, I would put my money on Toravon for similar reasons.

The Light and How to Swing It: It's the end of block as we know it {WoW}

Mar 9th 2012 6:53PM I'm actually rather pleased with the proposed changes to block. When I first began tanking, before I had read about the avoidance mechanics, I had just assumed that different avoidance stats stacked multiplicatively (that is, roll for dodge, if not dodged, then roll for parry, etc). That's just what seemed obvious, and I was surprised to find out that it wasn't so. I know it would have significant effects on avoidance design that would have to be balanced around, but I wouldn't mind it if all avoidance stats had separate rolls. It would feel more intuitive and eliminate the often increasing returns to avoidance, as well as the possibility of ever reaching any sort of avoidance cap.

Lichborne: The effect of the new stat changes on death knights {WoW}

Mar 6th 2012 10:09PM In Mists, spells will always hit against bosses if you have a combined expertise and hit of at least 15%. If you reach the melee special attack hit cap (7.5% hit and 7.5% expertise), you won't have to worry about spells (such as Howling Blast) missing.

Blizzard is up to something: 'Soon we'll fly together again ...' {WoW}

Mar 6th 2012 12:31PM I think it's intended as a sad but hopeful farewell to our trusty flying mounts in anticipation of Mists and being unable to fly for 5 levels. I know I'll miss being able to use my favorite mounts for a while.

Shifting Perspectives: How top feral cats provide essential value to their guilds {WoW}

Mar 4th 2012 7:56PM I don't play a druid, but I think this article is great. It provides relevant, focused, class-specific advice that applies to a wide variety of ferals, from casual raiders to the cutting-edge, complete with multiple specific examples. Kudos, I wish more writers here would discuss topics such as this.

Arcane Brilliance: MoP talent calculator changes for mages, part 2 {WoW}

Mar 3rd 2012 10:56PM Yes, but the goals Blizzard has for class design and the reality of class design can be two very different things.

Arcane Brilliance: MoP talent calculator changes for mages, part 2 {WoW}

Mar 3rd 2012 9:31PM Just to clarify, Pyroblast still only procs off direct damage critical strikes. So crit will continue to increase Pyroblast opportunities (albeit not as much as it does now), and crit will undoubtedly remain fire's top "green" stat.

The Queue: Pandaren dance {WoW}

Feb 21st 2012 12:48PM The song from BLIND! Such a great film, the epitome of machinima.

Breakfast Topic: What's the best race for each class? {WoW}

Feb 21st 2012 10:14AM For me it's mostly about the aesthetics. I really enjoy the undead melee animations, and I like the way they look in armor (not robes), especially plate. They're my preferred race for rogues, warriors, and death knights.