Apr 2nd 2012 7:24PM Yeah, I realized that right after I posted that... I guess I should look things up before I say things, not after.
Apr 2nd 2012 4:25PM There's a boss in Scholomance that does that. Since they're making heroic Scholo in Mists, you can expect there to be the same mechanic (it's still in the beta, at least from the videos I've seen). Like you mentioned though, it's killer on healers, but I could see them check your spec to decide who goes in.
Mar 31st 2012 2:37AM Probably not, just that it takes a long time to send out 100,000 invites/e-mails. But then again, who knows? I wasn't expecting this many invites after the 100,000 from yesterday.
Mar 31st 2012 1:13AM Holy cow, it sounds like they're already stress testing the servers... And not everything has been released even. Makes me think Blizz thinks they're close to being ready for release. Still don't think it's gonna release any time in the next month or anything, but hey, I can hope.
Mar 30th 2012 4:00PM I don't know, I'm kind of on the fence with this change. On one hand it does make quests of finding books, bones, talking to people, or whatever much less of a pain. On the other hand, however, it almost makes the game just a bit more mindless. Without the blue glowing areas, you have to look at what you're clicking, but with them you can just click on an !, accept, look at map, go to marked area, click on blue thing, look at map, go to marked area, click on ?, and complete quest.
If I were to relate it to another area of the game, I'd probably equate it to adding that big ring (that they have on procs) around action bar buttons for every ability that lights up in the order you should hit them. It doesn't necessarily make it easier (you still have to push the buttons fast enough) but it makes it take a little bit less thought.
Mar 29th 2012 6:08PM I'm not sure if it will match you up with random people, or if it's just an easier way to get into challenge modes with the group you're in. If it is like the dungeon finder, I'd expect a significant amount of forum posts about how challenge modes are impossible with random people.
Mar 29th 2012 5:59PM And if Blizzard didn't "cater to the casuals" it would have made this study impossible. A game that is super complex is only going to be interesting to people who are already avid gamers. Try putting someone who has a hard time setting up an e-mail account (hey, it happens) in a dungeon that requires a lot of spatial awareness and dexterity in the game world, and you'll just see them overloaded and unable to play.
I hope Blizzard continues to provide content that is still accessible to all varieties of players for the benefit of people like Bill.
Mar 26th 2012 12:42AM Add in a Monk that disables the use of offensive abilities and you've got a stupid comp right there.
Mar 26th 2012 12:06AM I guess if a mage REALLY wants to heal for a whole fight they can. Spec into Invocation and spam Healing Touch, then Invocate when you're low on mana. Although, it's not very magey.
Mar 24th 2012 5:47PM Really I think that's the idea behind the glyph. If you take the glyph you'll have a high risk/high reward playstyle. Without the glyph you'll be taking the more consistent, but less bursty route.