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  • Nighthavk
  • Member Since May 26th, 2010

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Recent Comments:

Breakfast Topic: Real ID or Real bad IDea? {WoW}

Jul 7th 2010 8:25AM It's a necessary evil, Michelle. After all, this is exactly what's going to happen to devs and forum dwellers as well.

Their privacies are going to be breached as well. They should first know that it's not going to be nice for them, so that they opt out of it. That they talk to their supervisors they're not happy with their work title under these conditions.

This is, I'm afraid, the best we can do -the speed up the process of privacy breaching that will happen if the Real ID plans go through. After all, if they do get through, this is what will happen to them.

Wrath Retrospective: What we learned from death knights, page 2 {WoW}

Jun 23rd 2010 11:12AM Very nice points. I hated the rollercoster experience DKs had because they were really, OP. It was a poor move on Blizzard, whether intentionally or not. I won't deny the strength DKs have/had, but want to comment on the Blizz for shipping a class so obviously unbalanced.

And that's sadly only half the story. The new DK class changes in Cataclysm terrify me as a DK - check these buffs for a Blood Tank, please:

ebound Fortitude [2M]: %50-70 Damage Reduction for 12 seconds. The talent that boosts it boosts it by %30, and with the current glyph it can go up from 20% to %40.
Bone Shield [1M]: %20 Damage Reduction, 3.4 charges. Interesting this with this ability is, it's not removed with things like Mimiron's Blast, AoE or Dots.
Vampiric Embrace [1M]: 15% Health, %35 Increased Healing taken for 10/15 seconds.
Dancing Rune Weapon [1.5M]: %20 Parry for 12/17 seconds
Rune Tap [60/30S]: %20 Self-heal.
Death Strike: %17.5 health gain per strike and creates a shields that absorbs the same amount.
Will of the Necropolis [15S]: Below 30%, Blood Rune/Rune Tap is refreshed and DK takes %8 less damage for 8 seconds.

More on these and their implications on my blogpost: but long story short, I greatly fear DKs will be OP (As tanks) in Cata launch, only to have a rollercoaster experience once again.

Wrath Retrospective: Ulduar and Trial of the Crusader, part one {WoW}

Jun 21st 2010 12:46AM Mimiron Trash.

After our guild repeatedly wiping on it on numerous occasions, I told them to give me the machine at first pull and then go back to Freya's transporter. I said I had a plan, and everyone was eager to try anything out but to wipe at Mimiron trash again.

I then jumped over the trash as I had seen in one of the youtube videos, my heart frantically beating and forcing my throat. I then made it to the train, aggroed Mimiron and died. People were like "Er... so?" and you had to hear the cheers when I told them "Check the transporter now"

Ulduar was clearly, easily the best raid instance in Wrath. The place had lots of things going on, and the boss fights were nothing short of remarkable. Even the "Entrance, e-z moad" bosses were challenging and had their niches. Much more than you can say than Marrowgar and "Kill the spikes".

The Daily Quest: Why? Because it's red {WoW}

Jun 19th 2010 11:26PM Hodir already has this mechanic, and the simple way to go around it is to jump.

The Daily Quest: Addons {WoW}

Jun 19th 2010 10:27AM Several people commented on the post being short. Well, it was meant to be a two-parts articles and that page was the introduction. Sorry that you guys don't have sense of humor.

The Daily Quest: Addons {WoW}

Jun 19th 2010 2:19AM

My latest post on Vanilla raids. And the truth about them and how they used to suck for the most part.

An interesting raid for those who didn't have to chance to raid it, should I shamelessly say.

Ready Check: How to make that vital member show up {WoW}

Jun 18th 2010 6:15PM Thing is mi amigos, I've been a RL for a lengthier time than I've ever been a regular joe.

Showing up for signed up raids is one thing, pestering raiders, another.

A pestered raid member will let you down, always. This is why you let to opt to take out some nights for whatever reason, so you have 30-35 players who shift in and out and bring their A-Game instead of 25 people who "take one for the team" and raid so tiredly.

Ready Check: How to make that vital member show up {WoW}

Jun 18th 2010 11:38AM "Let peer pressure happen" was also, coincidentally, the most irritating experience I've ever had with RLs.

"pls pls don't go to your wedding we need to kill pixel bosses we need you there k?" is all I heard from the article. Not to mention *ethics*, a person coming to a raid due peer pressure will always perform sub-optimally. We'll be bored, he'll afk right after all boss fights, not pay attention to his maximum performance, and will ask the raid to disband as soon as there's a break. You don't want that guy in the raid. If someone doesn't want to come to a raid, by all means, he doesn't, and a RL can only really express sadness against this decision, but ultimately, any other action will 'cause the raider to feel forced.

Before someone says attending, there's a reason guilds don't have %100 attending. You give people a right to not to come to raids at certain intervals (for the sake of their health so they perform their best everytime they come to raid) so if they don't want to come, that's their choice.

Ready Check: How to make that vital member show up {WoW}

Jun 18th 2010 11:33AM Agreed. "It would really help if you could come tonight." is the way a RL/GL should at max address a person. You could of course have some contingencies, like scheming with the cute female gamer in your guild and ask her to tell him that the guy is actually vital, but if you say "You have to come or there's no point of going inside" gives just way too much power to someone.

There's definitely a thin line. Like Mike's said, if someone's feeling like he doesn't matter, he won't take up the responsibility, "I don't matter", let him know he's one of the good guys, a hard catch, but not a unique snowflake.

Breakfast Topic: We need more WoW lolcats {WoW}

Jun 18th 2010 9:20AM This. If there's something worse than lolcats, it's WoW related lolcats.