Nov 15th 2011 4:56PM If I remember correctly, Blizzard did no such thing with gearscore. That was a player-made quantifier, and it was the players who enforced its value on everyone else. Blizzard did utilize aspects of it in average ilvls locking undergeared characters out from higher-tier heroics, but that is only to be expected.
You obviously didn't read what she wrote for the quest structure. The content of the quests shared some common ground with older quests, but the way they were positioned and made available was leaps and bounds better than Vanilla.
Last I checked, when I first stepped into heroics at level 80 with a mix of 187 blues and greens, it did not take 15 minutes to finish. They were challenging. That was the idea: they were meant to be challenging at that gear level. With gear inflation, it's only expected that they'd progressively get easier over time. And I always remembered running raids to get the tier gear, not heroics, unless you're talking about the lower level tier sets.
I don't see in any way how WotLK killed raiding. If you're upset that 'casuals' were able to get the "Kingslayer" title, then go and pout in your little corner. That's what Blizzard wanted: more people to see the endgame content through to the end. And subsequently, that's why they made Heroic modes, so that the high-level raiding guilds can still achieve some sort of high prestige for their hard work.
And evaluating a game mechanic at release to govern its success over the entire lifetime of the expansion? Last I checked, they work pretty smoothly now.
Jul 5th 2011 11:23PM Pinkie Pie? That's not how you spell Twilight Sparkle!
Feb 7th 2011 3:04AM The reason why the titans didn't reoriginate the planet: The Curse of Flesh. Algalon said it himself; we have succeeded where the Titan's "perfect" creations have failed. what's the difference between the titanic watchers and us? Our "curse".
The Algalon signal wasn't meant to signal old god corruption. It would have gone off once Loken was dominated by Yoggles and even then there has been so much old god influence all around Azeroth that Titan instruments would have picked it up well before we made it to Ulduar. Did nothing pick up the first war with C'thun? No, the Algalon signal was likely to inform the Titans that the curse of flesh had indeed created the weapon that they needed to combat the old gods. Algalon was a double blind test to see if we were indeed capable of what they foresaw when the curse was first unleashed onn the earthen. the old gods provided the titans with the tool that would ultimately contain them as well as combat Sargeras and the burning legion.
Sep 28th 2010 3:34PM Had the same issue with Efflorescence. Instincts from raiding said to avoid any shiny looking ground.
Sep 4th 2010 6:45PM I dont know if this has definitively been answered, but i know that Rivendare is being replaced in Stratholm. Who exactly is replacing him and is there any lore to support him/her?
Sep 1st 2010 11:25PM The ability is still in the beta. Trainable at 85, it has 3 different abilities depending on the specialization you choose.
Here is a pic from the WoWhead blog with the model for it: http://www.wowhead.com/blog=166861
The 3 abilities are:
Holy: A splash heal around your target.
Prot: Absorbs 60% of incoming damage.
Ret: A Shadowmourne proc-like ability. Every time the guardian hits a target, you get 20 str and when he despawns, you deal a mass aoe depending on how many stacks of the buff you had. http://cata.wowhead.com/spell=86700
Jun 5th 2010 1:03PM Got a ticket!!!! Didn't even have to wait in the queue!
Jun 1st 2010 1:46PM Zalazane's fall and gnomer are NOT in 3.3.5. They were just being tested on the ptr. They will be released in a much later patch, shortly before the Cataclysm lead up event is to take place.
May 30th 2010 6:09PM I use HS every time it's off CD. Its a nice way of topping off a dps or saving them. Along with the infusion of light talent, its a pretty useful ability. Not a class-defining ability, but a nifty on nonetheless.