Jul 14th 2011 11:28AM I wouldn't have used the same words had WoW Insider asked me; instead of purity I would have simply said of the remaining classic raiding guilds we have the strictest ruleset in the spirit of caputuring the vanilla experience as much as is reasonable.
However the people who have been in Screams for a long time are justifiably proud of what the guild has accomplished. People will get together a group and run the classic instances a few times and think because the instances are easy to clear that running a vanilla raiding guild is just as easy. They're very much wrong, which is part of the reason why pretty much all of the other vanilla raiding guilds have gone by the wayside while Screams is still around after two and a half years. We raid four nights a week, and in the two years I've been in the guild have cancelled raids less than a handful of times - and of those times about half were due to bugged instances. We've been doing this despite all of the extra challenges vanilla raiding brings that regular raiding guilds don't have to face - that we will never get new content, that our content is taken away from us, and that when our content gets bugs those bugs will have a low priority of being fixed if they ever even get fixed at all. And despite these additional challenges, we still persevere.
If some people think that sounds arrogant, that's their problem.
Jul 13th 2011 10:55PM I'm the GM of Screams of the Past. Since it seems to be up for debate I'll clarify some things:
1. We only restrict gear/glyphs/consumables/etc. for raids. PvP, soloing, you can wear whatever you want. We do gear inspections during raids to make sure people are legal. Glyphs are a little tricky since you can't inspect someone to see if they have a glyph on, so we depend on the honor system and watch for effects that are obviously glyphed. My mage is currently glyphed because I've been raiding mostly on my warrior and rogue and PvPing on my mage.
2. We allow the new questing & dungeon gear when Cata came out because we realistically had no other choice. Since Blizzard redid all of the 1-60 quests, took out the dungeon 1 sets and removed DM, Scholo, and Strath as 60 dugeons we had to compromise otherwise new recruits would be raiding naked until they got gear from raids. We made the decision that if a piece of gear came from a Pre-BC dungeon or an Azeroth quest we would allow it, because the ilvls of the gear are still consistant with what the orginal vanilla gear had.
We're all aware that obviously raiding this content now isn't the same as vanilla. We're doing the best job we can given all the changes that Blizzard keeps making to the game to strike what we think is the best balance between fun and authenticity.
Jun 1st 2010 7:11PM Hi Everyone,
I'm the co-guildleader of Screams of the Past and I thought I'd clarify some things some posters were wondering about.
RE: Treeform. We allow people to use 51pt talents in our raids. I know a lot of people like to point their fingers at that fact to accuse us of not being "truly classic", but we don't care what haters think. The short answer is it's our guild and we can have whatever rules we want. The long answer is more complicated. We can control for gear, enchants, consumables, and glyphs - and we do - but talents are trickier because they've changed in ways that we can't really compensate for. For example, I raided as a mage back in classic days and had to use talent points to get Ice Block and Evocation. Now they're trained abilties and in their place are different talents in the talent tree. How do you compensate for something like that? Like Brewce said, the talent trees have changed too much that even if we had a 31pt limit it still wouldn't be the same.
It's something that's been debated within the guild several times and we always decided that it would be a mistake to put in a 31pt limit rule. Beyond what I said above certain classes are much more affected than others. As a mage, if I was limited to only 31pt talents 2 of my 3 specs would be dead and the 3rd would have a rotation consisting of a single ability. My "2" key got enough wear and tear on it during classic, I don't need to finish it off now.
RE: Blizzard support. The frustration several of my guildmates have with Blizzard's attitude toward the old content is the inconsistancy in which Blizzard deals with it. Take the situation Brewce talked about regarding that quest drop from the AQ chain that level 60 toons can't get anymore because Onyxia is a level 80 raid. When Onyxia was first changed to a level 80 raid several people in the guild were able to successfully petition GMs to being given the quest item so they could continue the quest chain. Recently a guild member petitioned a GM and had a rather terse exchange with the GM. The attitude of the GM seemed to be, "We don't care about old level 60 content anymore, level to 80 if you want that drop otherwise just deal with it." Which is fine... except when Blizzard changed Onyxia they moved the tier 2 helms from her to Nefarian so people could still complete their tier 2 sets. Why take the time to do that and then turn around and say that they don't care about old content anymore? Or the fact that original Naxxramas is gone but the quests to get attuned or get your tier 3 gear are still there in Light's Hope Chapel. I guess what I'm saying is that Blizzard is inconsistant enough that people who play the classic content feel that Blizzard still holds a few carrots out for us but then laughs in our faces when the carrots are yanked away.
RE: Brewce's title. I don't know everything it takes to get that title, but Brewce (and other members of my guild) will download the BC trial and mess around in Outland. Again, Screams of the Past is a Pre-BC raiding guild; outside of guild raids people can do whatever they want.