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  • Xeph
  • Member Since Jun 2nd, 2010

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[Updated] Guild Wars 2 Charr plushies on sale now, but you can win one free from Massively! {Massively}

Sep 9th 2011 2:51AM Charrlie here is just who I need to whip my small warband of kitties into shape. I've tried to teach them formations and how to wield and use weapons, but they just look at me funny before demanding food. They just don't take me seriously, thinking I'm just a lowly cook who pulls double duty cleaning the latrines.

But Charrlie! He would easily become the warband's legionnaire. Under his steady glare and teachings, my kitties would learn proper discipline and realize that just because they're small, soft, and cuddly doesn't mean they can't also be fierce little warriors to be reckoned with.

Nothing could possibly go wrong with that, right?

The Queue: How I do {WoW}

May 29th 2011 2:03PM Alright, here's a question for the queue: Is there any chance that Blizzard will change Ragnaros slightly so that melee can get behind him to attack? It just seems silly (and a bit stupid) that the end boss of a raiding tier would be a Kologarn-style fight where melee can potentially lose a large chunk of DPS to misses and/or parries, and feral kitties are forced into the DPS-loss Mangle-spam rotation on top eating misses and parries.

Patch 4.2: The keyring is gone. Gozer is saddened. {WoW}

May 23rd 2011 3:06PM Yes Blizzard, bags have gotten bigger over time, but over time people need or collect more things which fills up those extra few extra slots pretty darn fast. On my main, I had to store my tank gear, my DPS gear, my PvP gear, some extra gear to swap out on certain fights, potions, flasks, gems, some mats, and a ton of soulbound items that I can't get again due to them being from events, quests, or some raid no one runs anymore. Between all that I don't have the spare room to accommodate a half-dozen or dozen keys.

The key ring was hurting no one and was benefiting many. If the keyring was to be removed, then the keys should have been turned into spells or something so that they don't take up bag slots.

Not to mention that this could mean that you need a key in your inventory to get into some places, meaning a lot of people are going to be stuck running to a bank and back because they forgot their key was in the bank. Unless Blizzard removes the need for all keys, that is.

I don't understand the logic behind this decision at all =/

Cross-realm Dungeon Finder premium service coming soon {WoW}

May 17th 2011 6:32PM Yes, it's fully possible to transfer for $25 or reroll (both possibly cutting off your toon from crafting/bank alts, not to mention any friends you have on your current server) but players shouldn't have to. In-game features should be available to everyone who has a subscription.

One of the supposed selling points of sub-based games over F2P games is that "everyone has access to everything" (I swear I've heard Blizzard say something to that effect, though I can't remember where). This goes against that and forces players to either invest time or money in playing with friends when a feature that could be free would negate both of those problems.

You can have a sub-based game or you can have a F2P game supported with premium features that affect gameplay. Both have proven to be solid ways to run a game. But a sub-based game that sells premium features that affect gameplay is a bastard of the two that should not have been considered.

It is Blizzard's game and they'll do what they want, but as a business one of the things they should be focused on is keeping consumers happy (especially as they sell a leisure activity and have seen a drop in customers already). The feature itself is something that would made players very happy and I wouldn't be surprised if people thinking of leaving would decide to stick around just to play with friends.

But Blizzard did/ should have known charging for a feature so many people have been asking for would cause a backlash. How big of a backlash we won't know for a while, but the potential loss in revenue from this could outweigh the cost of the feature being available to all players.

Plus Blizzard is already dealing with a tarnished reputation, and this could have been something that would have polished it up a bit. A perfect opportunity that they just tossed under a bus.

Cross-realm Dungeon Finder premium service coming soon {WoW}

May 17th 2011 5:54PM Given that Blizzard likes to play up the "play with your friends" aspect of WoW, I find it in very poor taste to charge for a feature that lets players do just that.

The feature itself will be very nice and something players have been wanting since the LFD tool came out, but charging extra on top of the $15 a month so players can play with friends on other servers just goes against one of the selling points of WoW. And unlike everything else that's in the store or a premium service, this does impact players a fair amount. If you aren't able/willing to pay however much they charge for it, Blizzard is essentially saying you don't deserve to play with friends who are established on other servers.

If WoW were a F2P game supported by microtransactions it would be one thing, but it's not. WoW is a subscription-based game and thus all players should have access to all in-game features. Pets and mounts do not affect gameplay, the various faction/realm/character changes do need some cost to keep people from exploiting them, and the remote AH and G-chat don't have any affect on the game either (though the remote AH toes the line a bit).

Charging people money on top of the subscription just so they can play with friends crosses the line. Unlike any other premium feature, it directly affects a person's experience with the game and makes players either the haves or have nots.

World of Warcraft patch 4.2 patch notes {WoW}

May 3rd 2011 3:42PM I agree that when it comes to loot, this change won't affect much. Like I said, the only time a feral should even bother with strength gear is if they don't have access to an agility equivalent and the increase in other stats outweighs the loss of agility.

The reason why I want compensation however is not due to loot, but the loss of DPS from buffs that increase strength such as Horn of Winter. Ferals are only above sub rogues and tied with enhance shammies when it comes to how bad they are at melee DPS, so any direct or indirect nerf to DPS affects them far more than if they were average and didn't have crap scaling.

Plus this will hurt leveling ferals as sometimes strength gear is all you can find some times.

The nerf just doesn't make sense. Only baddies and jerks roll against strength-based classes for strength gear, and would be the ones who don't look into whether a higher ilvl piece of strength gear is better than a lower ilvl piece of agility gear. These are typically the people who don't bother to read patch notes or forums either, so they'll continue to roll against and wears strength anyway.

World of Warcraft patch 4.2 patch notes {WoW}

May 3rd 2011 5:24AM I'm seriously confused with strength being nerfed for ferals. Most of the time, agility always wins out. The only time strength is better for cats is when it's on a weapon a tier higher than what they have, or a significant upgrade on for any other piece. Bears only use the occasional strength tanking off-piece for when they haven't gotten an agility upgrade yet. Any druid running around in strength gear when they have access to the same ilvl agility gear is gimping themselves.

And what about buffs that increase strength? Ferals are not in a good spot right now, and this just hurts them further. Maybe not by a whole lot, but it's still kicking a kitty when he's down.

Unless they have some buffs in mind, this seems like an overreaction to a non-issue which will end up hurting a class that already has an infestation of quality of life issues on top of sub-par DPS.

Warlocks getting male and female versions of all demons {WoW}

Apr 14th 2011 10:02PM Floating, flaming boulders... I'm not sure what's more ridiculous: breast-having infernals or moonkins sporting DD's (which has been demanded by some people).

@Dreyja; Yeah, I hope they're joking about doing all the demons as well. Or at least that they just mean the pet demons and not the temporarily summoned ones. Though the felhunter doesn't need to be given two models, imo, since it's rather gender-neutral.

Best case scenario: This turns out awesome and people love the new models.
Worst case scenario: The female models turn into female worgen 2.0.

Warlocks getting male and female versions of all demons {WoW}

Apr 14th 2011 8:10PM Just how would one differentiate the gender of an infernal? o.O

The OverAchiever: Mountain O' Mounts in 5-man dungeons {WoW}

Apr 14th 2011 7:37PM The White Hawkstrider nearly broke me. I think it was 70+ runs before it dropped for me, yet I saw the pet nearly a dozen times, the BoP 20-slot bag dropped several times (pity it's unique equipped), several of the 0.5% recipes, and 6 Orbs of the Sin'dorei.

Then several months later a guildy of mine wanted to try for it, and it dropped. The very first time she had ever done MgT =_=;; I was ready to BBQ that giant chicken...