Jul 17th 2011 9:40PM Doesn't really make sense to do that - the dps on the other leg will just be fighting against the people trying to turn it. And you don't need to do dps to keep him moving. He always walks at the same speed, it's just whether he's turning or not. For our group, about ilvl 353-358, it took 3 dps on one leg to make him turn fast enough to keep him on the platform.
Feb 3rd 2011 1:15PM For those of us stubborn Marksmen and Markswomen, if you switch aspects between two steady shots does it still count as two steadies in a row and reset your ISS buff? If not that would change the math since you have to stay in Fox long enough to get off 2 steadies.
Jan 9th 2011 9:12PM I pick the spec with an interrupt. There's nothing more frustrating while soloing than having to sit and watch mobs heal themselves and not be able to do anything about it.
Jan 4th 2011 9:10PM "We learn by doing..."
Which leads to the problem that some above pointed out - you spend most of your learning time in WoW playing solo, and solo questing does nothing to teach you how to play in a group.
It might not be Blizzard's fault that group members fail, but they are in the best position to help fix it. We need a training center quest hub that gives solo quests based on your role - a series of quests where you help NPCs attack dungeon-boss level mobs. NPCs play the other roles, and they tell you what you need to do to help the group. For dps you could have a 'tank-n-spank' quest that you fail if you pull aggro and take any damage at all, then a quest to kill certain adds only after the tank picks them up, one to keep a certain mob CC'd, say it one-shots the tank and you fail if it gets loose , etc. etc. Likewise for healing and tanking.
Each player should be required to complete the whole series of quests before they can sign up in the LFD for that role. Maybe even require re-training every 10 levels.
It won't fix everything - but at least everyone will come into PUGs having been exposed to how things work in a 5-player group and what the expectations are for your role.
Nov 17th 2010 11:58AM Agreed. Especially now that leveling through dungeons is an option, you can pick and choose which quests you want to do in each area - it's nice to know which ones give rewards that your toon cares about. I went looking for articles like this when my alt hit Outland with no luck.
Nov 17th 2010 11:51AM ...and what questlines are available to lead to new dungeon quests, and where do they start?
Aug 10th 2010 12:17PM "I miss that team name 'moons over my hammy'. /sigh"
Don't be sad. You can go visit it at Denny's.