Nov 2nd 2010 3:02PM I'm really liking [Tripping the Rifts]. I leak Canadian pride just hearing it :)
I know there are more like it, but I can't think of any at the moment.
Oct 18th 2010 9:16PM If you want to continue disliking Garrosh, DON'T read The Shattering!
You won't completely like him (no promises), but you may well be sympathetic to him.
Oh, and don't quest through Stonetalon Mountains as a Horde player, or even BEGIN questing in Stillpine Forest, because he comes across as pretty cool there too.
Oct 15th 2010 11:41AM I'd love to see Final Fantasy-Style Monks in here, but having there be Demon Hunters would be cool too (maybe starting out being trained by Maiev? XD). I would say Bards too, but having a nearly pure-Buff class sounds like a tough fit... Unless they have cool sound-based attacks that look like the Amp VS Amp battle from the Scott Pilgrim movie XD.
For "Battle Mages", perhaps they could offer some kind of re-training for regular Mages, giving them Mail access at a fairly major cost.
Oct 12th 2010 11:39PM @Hollow Leviathan:
I dunno... This is awesome, but I think "Welcome to the Deadmines" may be the best (it also shows of Jesse Cox's pipes much better, and I think it's much more fun).
If Irdeen brings the crew back together in 6 months to bring the crew back together for Boom-de-Cata, it could well become the best.
Oct 11th 2010 4:12PM As my TFH version of how this all works, I believe the "Earthmother" is the very special program made just for Azeroth to control and manage all the amazing life of Azeroth. However, since she can only control living things (she obviously has no control over Titan constructs), she created "offspring" to control the Elementals, but she gave them a bit more sentience than ncessary, so they were just children in their understanding of how things worked, and they just had fun playing with the Elementals just like little boys and their "action figures".
The Titans eventually picked up on this and returned to Azeroth, finding a world far more chaotic than they would ever have liked, and attempted to remove the Earthmother's offspring from Azeroth, but their connection to the greatest of the Titan's programs was so structured that if they were removed, the Earthmother would be significantly damaged, and they would hate to have to start all over again, so the offspring were simply locked away. But that obviously didn't work, because through their connection to the Earthmother, they were capable of reaching the minds of all of their mother's creations, mainly all the new sentient ones she created by giving some species bipedal locomotion, and even the Dragons, who were created by the Titans but put under her realm of control. The Earthmother had no idea, and has since assumed that the actions made by those under the influence of the Old Gods (even Netharion, and the Titan-built beings in what is now Northrend) were just a natural progression of these beings, through their free will, and allowed them to do whatever, knowing that the free will of all other beings would naturally oppose anything that would harm them all, like the Lich King, and even the Highborne under Queen Azshara. I'd bet she'd be fine with the actions of the Twilight's Hammer cult, just because so many races are joined under a single banner.
/remove Tinfoil Hat
I've even been told that there is a being with such a standing in the Lovecraft Mythos, so I feel at least a TINY bit validated, thinking that way.
Well, it's that general belief in my mind that draws me to the Old Gods - a failure on the part of the Titans that has since made the beings of Azeroth evolve to become beings so great in general that even Algalon was convinced they were special enough to keep Azeroth intact, even with the threat the Old gods present to them.
Though, I'm sure that may change by the end of Cataclysm; if Deathwing's even stronger than Alestraza, and has at least two of the four Elemental Lords on his side, the Earthmother might get "personally" involved in dealing with him.
Oct 11th 2010 3:30PM That reminds me of the awesome line from StH #124:
"This is Mobius, not Urf!"
Oct 9th 2010 2:04PM Aww... I still really want to know if certain unter attacks will still count as "spells" in Cata...
Oct 9th 2010 12:39AM I actually had a question regarding something alond these lines to ask. Actually, just these link should make my question clear:
So, I know Blizzard pretty well has the complete right to use fan-made content, since anyone that does so needs to note that all characters and content are property of Blizzard when making such videos, but as Jesse Cox is something more along the lines of a reviewer in this case, is it okay for Blizzard to go "Hey! That's actually a great voice for that character! Let's do that!" in such a way? (I don't know if I phrased that quite well enough to make my point as clearly as I intended, but again, the video should help with that).
Thanks for bothering to read this!
Oct 7th 2010 12:47AM Since only those in the USA can do the Breakfast Topic thing (which is inherently lame, with so many non-USA patrons of this site), I thought I may as well ask it here:
Yeah, lots of talk about stuff we would like to do pre-Cata, and all the new zones to explore, and rolling new toons in their (mostly) new starting experiences, but I'd like to see what people which old-world zone LV80+ players want to experience first? Darkshore is definitely high-up on my list, likely tied for 1st with The Badlands and the "The Day Deathwing Came" quests. I'd say Stillpine too, but the fact that Alliance players don't seem to get any cool Worgen-related quests based on the new Worgen awesomeness that takes place there still peeves me a bit.
Oh, and for characters I'd like to see in-game, I think the head of DEHTA should be based on Al Gore (I bet he'd even voice it based on his voice work for --->), as well as the cast of Futurama (though it'd be like the character acting as Fry would be from, say, Warcraft 1 and suddenly he's in present-day Cataclysm, comedic quests ensue, etc.).
Oct 6th 2010 11:46PM I'm willing to bet we'll need a set of Glyphs for each Spec, because: 1)Glyphs may not be worthwhile as a profession to make money off of; 2) That's how it works now, so it would make sense that way (it would defeat the purpose of having a different set-up of Glyphs for each Spec, no?).