Feb 7th 2012 12:00PM DMF = once a month
Other celebrations = once a year
So yeah, the others are probably gonna take priority for me.
Jan 31st 2012 5:47AM Honestly, it's impractical to make sure everything is "untainted" in both real life and the game - so I've mostly rejected the philosophy of indirect responsibility, especially with incomplete information.
I'll certainly try to make the best decisions with the information I am given, but at the end of the day I just have to trust that Blizzard is doing their part to prevent this type of abuse.
Jan 31st 2012 4:39AM My personal definition of an "elitist jerk" is somebody who complains even when nothing's wrong.
Maybe one DPS isn't doing as well, but the team as a whole is doing fine.
Maybe the tank isn't the greatest, but the healer is fantastic.
Maybe the healer isn't doing so well, but the tank is great.
I've had one group where we finished the whole thing and people were STILL complaining. Did it REALLY MATTER if some people were underperforming? No. We still finished it. If the group isn't dying, it's honestly not such a big deal. Yet some people seem to have nothing better to do than to complain.
"Pointing out that . . ."
There's a difference between kindly pointing something out and being a jerk. A jerk will keep complaining about it, even if nobody's dying. A jerk will try to kick people out even when there's been no wipes. If you remain cool, collected, tactful, and respectful, I don't see a problem. What is a problem is when "pointing out" becomes arguing.
Jan 15th 2012 4:47PM Just wait until he gets his armor set made of PURE DIAMOND!!
Jan 13th 2012 3:27AM "but the tablet seems like a natural fit to take WoW with you on the road."
Sorry, I'd disagree. WoW is a hotkey MMO, and you really need a lot of keys available to play. A few buttons isn't really gonna cut it. I'd really prefer a gaming laptop.
Even as an Arcane mage, I still have a lot of things to consider like cooldowns, CC, an intellect buff, spell armors, Time Warp, portals/teleports, conjuring refreshments, stuff like that. Even a "simple" class in WoW has a lot of abilities at his/her disposal, and wouldn't work well with a controller like that.
Jan 9th 2012 8:41PM If you have 4 GB or more of memory, WoW will be able to use all of it.
Before, WoW could not use all of it.
Jan 9th 2012 8:39PM There is no concept of 32 bits or 64 bits in Lua - it hides those details from the developers.
"You answered my question, but to elaborate... I was wondering whether this would require developers to maintain 2 copies of each addon."
No. They will not need to do so.
Jan 9th 2012 8:29PM Give it a try. It wouldn't hurt.
I disagree with the assertion that the larger client size (which should be minimal) will make a big difference. The larger amount of memory you can access should more than make up for it.
"The 64-bit instructions take longer for your processor to read and decode than the 32-bit ones"
This is false. All modern CPUs have native support for 64 bits and do not need any special decoding or extra steps for 64 bit instructions. The registers support 64 bits natively. They don't need to use SIMD unless it's 128 or 256 bits (and if you don't know what SIMD is, you probably shouldn't be making these assertions). Unless you're running a CPU older than the Pentium 4, this is simply not the case.
Jan 9th 2012 8:10PM "The game's built in voice chat does not currently work in the 64-bit client."
Does anybody use it? I've never seen a PUG use it, and guilds tend to use Vent/Mumble. It seriously needs a lot of work if Blizzard really intends for us to use it.
"and a 64-bit system with limited memory (say, 4GB of RAM or less) may actually see decreased performance due to the increased memory usage of 64-bit programs."
I disagree. The increased memory usage will be plenty offset by being able to use all 4 GB rather than about 2 GB or so. A 4 GB system should be sped up, rather than slowed down. The actual increase of memory usage should be very minimal.
If you're *not* gonna be able to use a larger pool of memory because of the 64 bit compatibility, don't bother. The whole purpose of it is to be able to use more of your memory.
"Systems with more memory, however, will be able to cache more program data in RAM. This should help speed up things that require large reads from the hard drive, such as changing zones, and may increase stability for those who run lots of addons."
Changing zones should be faster, but to be honest addons don't really take up that much memory. Even with a lot of them installed, I doubt they are taking up a lot of memory.
One thing that will very likely benefit is when there's lots of players in one place. I remember that Dalaran used to crash my system with out of memory errors even though my system was far more than 4 GB (6 GB, later upgraded to 8 GB). Thankfully, Cataclysm resolved that by encouraging players to spread out a bit in the major cities, but I imagine it's still possible. With a 64 bit client, Dalaran would have run fine.