Apr 21st 2011 4:58PM We agree - as I said, this function is really only for people with very little time each week as the current content stands.
Apr 21st 2011 5:15AM Raid lockouts are designed for big instances. The only instance I would consider extending at the moment would be BWD. The main concern is not the loss of loot per se, but rather the loss of Valor Points. On top of that there is the natural progression in the instance to think of. For instance if you are having problems with mechanics or gear requirement on certain bosses before Nefarion, is it really a good idea to extend the raid where you bare managed to down that next to last boss?
The only reason I would use this feature would be if for whatever reason the time spent raiding each week is not enough to cover the content that you wish to cover. If you spend more than 8 hours raiding a week it should not be necessary.
Apr 5th 2011 7:03AM @Basil
By that logic why undercut at all? Why not set a margin from your craft cost and only post at that level?
Also writing a post about undercutting and not mentioning threshold or fallback is kinda like only buying a motor for a car when getting a new car.
Feb 22nd 2011 6:32AM @Basil
Next time you do an article like this can you make clear which other add-ons you where using. I'm assuming you were using some sort of quick posting add-on and probably a custom tradeskill frame. It would be helpful if you could list those, as it is difficult to find out how useful this add-on compared to what most regular AH users have installed.
Jan 4th 2011 8:38AM After getting used to using Chakra states I have found that 1 point in State of Mind is plenty for me. It was nice to have a never ending state, but I am now saving a point and using it in Mental Agility to save a bit of mana instead.
Jan 4th 2011 8:31AM I was of the same opinion just after reaching lvl 85. Now that I have reached the 12.5% haste mark I often find Renew and Heal fighting for 1st place on my heal meter. Don't disregard it just yet.
Nov 11th 2010 6:50AM Dear Fox Van Allen. I respectfully disagree with your statement that VE is currently overpowered. The arguments you use are in my opinion flawed. By the logic you apply to VE to determine it's OP-ness would make MOST buffs OP. Is PW:Fort OP? By the logic you apply; Yes.
Does the ability trivialize encounters? No, definitely not. It only gives you better survivability. Giving better survivability to one person in a raid (other than tank) does not really trivialize the encounter. In that case stacking Stamina would be the way to go for everyone. You also mention heroics. Being heavily overgeared in an instance does not really serve as the best argument for VE being OP. I bet you could have the same result using PW:S or popping out of SF and casting Renew or maybe a ProM. Does that make those spells OP too? No, it just makes you OP for that instance because of your gear.
You rightly look at the effect of the ability, but you are not putting it into perspective. You claim that 15% self-healing from single target is OP. If you look at it isolated you have a hard time seeing the synergy that the spell has with other abilities. Consider that the secondary direct damage spell that Shadow Priests have does damage to the caster when not killing the target. Then all of a sudden 15% self-healing does not seem too OP. There is a balance with Shadow Priests and VE sits on one side of the scale, while SW:D sits on the other.
So to reiterate I do not think VE is particularly overpowered at the moment. Will it be in Cataclysm? Probably. Will the nerf be justified? Most likely. Is it done because it's current state in-game is overpowered? Hell no!
Aug 30th 2010 9:49AM Lightwell is not optimal for tank healing though. It is meant for people that are not taking huge amounts of damage (30% of total health) as that will cancel the effect.
Aug 23rd 2010 8:03AM You are missing that someone cornering one profession/market and driving prices on mats up will open the market for mats for that specific profession wide open. There will be an increased incentive to go into supplying mats for that that market instead. It's swings and roundabouts.
Aug 23rd 2010 7:55AM I think there might be a confusion of terms here. AH PvP is between PvP'ers only. This should actually benefit the common consumers UNLESS there is a monopoly or price fixing. Monopolies in an uncontrolled market where the supply of materials cannot be monopolized can not last and will only work in the short term or with price fixing. Price fixing is against Blizzards rules and should be reported.
If you as a PvP'er are targeting non-Pvp'ers you are not doing it right.
I know it is annoying to see the price of eternal belt buckles or something else being very high, because someone was able to corner the market, but that is only possible because others are letting him. My argument is if PvP was not possible on the AH the common customer would suffer more.