Nov 8th 2011 3:18PM Hooray entry! Also, what the heck is the point of all these massive videogame companies partnering with the vastly-inferior Mega Bloks?
Nov 5th 2011 1:03PM And love the bomb?
No but seriously, thanks for this article. As someone looking to get into healing (Our healers are burnt to a crisp from constant healing for an intense year of raiding), this is a nice little guide of things to keep in mind while working up to being that clutch healer.
Nov 4th 2011 5:57PM To protect the world from devastation!
Nov 4th 2011 5:35PM Well, actually, game mechanics can be patented. Nintendo has a patent on a way of measuring the fear or insanity level in the player-character through fairly vague terms. The patent was for the Gamecube Game "Eternal Darkness: Sanity's Requiem". Nintendo could, ostenisbly, have patented the specific pet-battle mechanics, (Things like PP and the idea of certain abilities being "Super Effective"), which means that no one else could have used those things without licensing them from Nintendo.
Sep 30th 2011 9:16AM That tears it! How many times do I have to hear the word "Womb" today?!
Sep 14th 2011 6:44PM I truly wish that they had made the Firelands trash-pack hotfix more visible. It can be a real morale crusher when no one receives any word on such a drastic mechanic change. They also hotfixed the trash in front of Baleroc, and I've yet to see any mention of this change. The changes, which give otherwise boring trash a difficult mechanic, aren't entirely unwelcome, as it really does switch up the pace from the rest of the Firelands trash thus far. However, making such changes without a public announcement seems unreasonable, as they led to several wipes for our raid until we could figure out exactly what we were doing wrong.
Sep 7th 2011 3:21PM Tyler+Fox=....Um... I'm not really sure! Cute! Or something like that :3 Silly fox.
Sep 3rd 2011 1:40AM I, myself, am glad that we still have pure classes. If anything, it'd be nice to see pure tank/healing classes instead.
Aug 13th 2011 6:40PM Again, and a point that everyone will make, is that no means of outside payment should afford you in-game progression. Currency separation helps with that, but then you also risk sharding the playerbase into many tiny tiers. Those who buy the fancy skins, those who get the good-looking armor, those who purchase the myriad of mounts and pets, the newly-skinned tamable pets for hunters, or new demons for warlocks. All things that, arguably, should be available through progression and time investment.
Team Fortress 2, I think, does it best. Through the TF2 store, you can purchase any hundreds of items including weapons, hats (Haaats!), more hats, and many many weapons. But, all of these things, from the newest doodad to the oldest, can also be made in-game via the crafting system or found via the random-drop loot system. The weapons don't provide an advantage necessarily, as they are (most of them) balanced, and your character does not get stronger with different/more gear.
If WoW were to go, like TF2, FtP, they'd do well at Blizzard to take a note from the other great name in gaming, Valve.
"Yes, I'd love to purchase this new, more-fuzzy worgen skin with a big brush tail. It looks like a fox, and that happens to be my faaavorite animal. Alternatively, I could skin critters that look like what I want to look like and hope that this new fancy worgen skin drops for me. If I can't use the item that drops, or if I don't play a class that could use the vanity item, I can trade it to any number of players, either for other vanity items, or for gold."
In this way, people with time to invest, and maybe not as much money (Or are cheap buggers) can still obtain the same rewards as those who are rolling in cash, but don't have time to spend on farming the vanity items up. Everybody wins!