Mar 17th 2011 8:56AM I see no need to talk about VIDEO GAMES pejoratively in the face of tragedy. But this post did make me cringe - I'll take it for granted the next time Japan is hit by their biggest earthquake ever, followed by a nuclear crisis that punctual FFXI and FFXIV patches will take a back seat to, oh I don't know, looking for the corpses of your dead family?
Feb 15th 2011 2:21AM Let's face it: to sit up there on that panel, next to Morhaime, and say anything other than what he said would have been total lunacy.
All due respect.
Jan 10th 2011 6:02AM I'm just getting to the point now where increased stats and more powerful gear are a hollow reward ... and then when you get to end level, what you're capable of doing in the game decreases by 90%. Unless you then grind for weeks. Then guess what happens? Next patch: ... you have to grind your way back up to the latest tier all over again. BOOOO-RING
I want to play the game - and I want to be even with other players. I want to be able to jump right into any part of the game if I want. I want the oportunity to prove I am a more skilled player than the guy who has just been grinding the same piece of content for weeks.
Gear/stats be damned.
Jan 8th 2011 7:07PM Just had a thought ...
How about an MMORPG with no definitive endgame at all!
My concept is still very formative but here's how I see it working:
It starts out similar to your regular MMORPG. You level - you discover and complete dungeons/raids along the way, unlock pvp instances or events but here's the caveat: levels are more like an achievement number and stats are unchanged by levelling.
There is still gear, but it's purely cosmetic. You just wear the combination of gear you think looks cool (this would also solve the endgame tier-whatever everyone-wearing-the same-thing syndrome of most mmo's endgames).
And basically the levelling never stops: after completing all the content zones could become kind of like battlegrounds during the Call to Arms weekend in WoW - every day different zones will have priority based on the XP they give ... maybe the zones each player gets called to to level in changes each day, with Call to Arms randomly placed throughout the playerbase.
This way you would not even need to level if you didn't want to: you could just do raids and or battlegrounds all day and you wouldn't have to worry about weeks of grinding in order to be competitive in whatever you chose to do. And there would be no level cap so people could still choose to grind for status if that is their style. But this way you can have casual players who could play the MMO a bit like Battlefield: Bad Company 2, or alternately like Alien Swarm - basically any way you wanted. After levelling enough to discover all the content the choice would be yours, and just think: no zone/battleground/raid would ever be too high/low level for you to play!
From what I understand Global Agenda is a bit like this? And I get the impression Guild Wars 2 is looking a bit like this ... but has anyone really achieved this yet? Imagine how good WoW would be if it was like my description. You could do any content anytime you wanted, without constantly feeling undergeared and hence having to grind the same content for days/weeks!! Feel like running some old BC raids? Go for it! Wanna level in Stranglethorn Vale again? Nothing stopping you! The very limited grind is ultimately what made me drop the ball on this recent expo ... it's just the same few repetitive processes all over again.
Why can't we just play the parts we want, when we want, and for as long/little as we want without constantly feeling dis/advantaged?
So for any devs out there that might read this I say give my model a shot; I'll be playing your game because it won't feel like I'm wasting my time. This feels like the most natural progression for the genre to me.
Any one else agree or have any comments/suggestions?
Jan 7th 2011 11:50AM Would love to hear any feedback on the Warfronts ... :D
Oct 14th 2010 6:51AM I love how challenging AB is even if you're in a premade. Just makes the game so much fun.
Sep 4th 2010 10:57PM /agree.
Waiting for all those good times however = not a good time.
The present = particularly arid time for MMOs.
Sep 2nd 2010 1:02PM Zangarmarsh was the zone that put you off?
What the hell ...
It's only the best damn zone in the game! Am I misreading this comment?
Sep 1st 2010 11:55AM It's not just me is it?
This game looks freaking awesome.
Jul 6th 2010 4:07PM I don't think he meant that he wanted to see traditional MMO aspects Chad. What he said was that he didn't see any 'real' MMO 'parts' by which I assume he means innovative 'parts'.