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  • sheets_brandon
  • Member Since Jun 29th, 2010

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Recent Comments:

Blood Sport: Arena should be more like rated battlegrounds {WoW}

Apr 5th 2011 7:16PM Skirmishes are indeed gone, having been replaced with War Games.

I am not a fan of this change, as skirmishes were one of my favorite WoW activities, being a prime choice when waiting on a raid or just trying to keep pvp skills sharp when your friends were not online.

RIP skirmishes. You were a friend to all.

The Lawbringer: This MMO is too addictive! I'm suing! {WoW}

Aug 29th 2010 6:14AM "Imagine running a race. You can already see the home stretch, but as you're about to reach it, they yank it away and make you run fifty more miles instead, because otherwise you might realize there is no winner's cup waiting for you (since they never bothered to code one into the game). It's basically a giant cheat. It's a carrot on a stick combined with a hamster wheel."

I would say this is the wrong way to look at it. With each new expansion, people choose to buy the next expansion. Choose is the key word here. So, your scenario is incorrect. The "yanking" would in fact be the runner's choice, who would happily run those 50 miles again because it was so gosh darn fun the last time. There's no cheating if all parties understand what's happening and agree on it together, which is exactly what's happening every time a customer decides to purchase an expansion.

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 5th 2010 12:24AM I honestly don't know what to think of this yet. It goes both ways in my head:

On one hand, with bigger health pools and less spiky damage, Blizzard can more easily design encounters and add other features/techniques on fights, rather than the almost constant "this happens and now you have to heal a lot or you wipe" model that applies to almost every boss. We can have things to do that involve more than beaconing the tank and HLing the other to... life. This could be a very good thing.

On the other hand, this could be very bad. One of my favorite things about healing as opposed to DPSing is the constant pressure it puts, and fighting to pull the tank and raid back from the brink of death is something that a damage rotation on a boss has never been able to match in fun for me. From the sound of it, they could be turning healing from a passive, dynamic role to something comparable to dps. If it ends up like that, I don't know if I would care to do it anymore.

Hopefully I am surprised in a good way but simplification, although nice to attract a wider audience of gamers of varying skill, doesn't always prove the best option.

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 5th 2010 12:08AM I agree on that respect. Even if performance is not exactly flip-flopped, the fact that Flash of Light is going to be a bigger heal than Holy Light will really throw me off.

Not to mention the naming. Shouldn't the full holy light be stronger than a quick flash of it? I guess I am picky but that bothers me. It would be like if Flash Heal was a bigger heal than Greater Heal for priests. It makes me feel all funny inside.

Ruby Sanctum is open [Updated] {WoW}

Jun 29th 2010 7:37PM It's valid to think that it shouldn't be seen as much of a big deal. After all the expansion is about the Lich King and world first Lich King kill means something quite different.

However, you can't forget that this is the LAST content that will be released in WOTLK, and therefore the first guild that can kill Heroic Halion has essentially claimed the title of first guild to complete the entirety of content from WOTLK.

It means a lot to many guilds, especially the serious ones, and they essentially were promised a fair chance just to have it unjustly taken away from them.

This will generate more resentment than anything since the Rise of the Paladin at the end of BC.