Nov 10th 2011 4:51AM Oh My Good God, this should never, never, never EVER happen.
Do you have any idea how hard it is for Blizzard to balance 10 classes (and 30 specs) in both PvE and PvP when spells operate in the same way in both environments? Now try imagining balancing that when gear is exactly the same in both game systems! It would be ridiculous and considering balance is usually one of the biggest complaints in PvP (although there is similar whining about class balance amongst DPS'ers) the whole thing would likely fail miserably. That nice 4 set bonus which gives a perk to you in PvE is suddenly ridiculously overpowered in PvP or vice versa. This was exactly why separate PvP gear was introduced in the first place.
On top of that, PvP's barriers aren't as high as everyone seems to think they are you just. In fact I would argue that with the recent inter-season changes Blizzard introduced the barriers to starting a new season of PvP are lower than ever. They're certainly a lot lower than trying to get into a high end raiding guild where not only to you have to grind for Valour Points but to complete sets you have to wait for specific boss drops. By comparison you can play play some BGs, grab honour and have a full set of new season honour gear in a week or two. And let's be honest, if you're starting out late in arena it's highly unlikely you're going to facing off against 2200 rated teams with full conquest gear, you're going to have time to gear up.
It amazes me people can express these opinions without actually thinking about the implications in real terms -_-
PS here's my latest post on Arena and why it really isn't that hard to get going in it: http://runzwithfire.co.uk/runzs-blog/pvp/144-test-your-might-thoughts-on-arena-progress
Jul 22nd 2011 12:55AM Pretty much yeah. WoW Insider can post any article it likes, it's their website after all. But this article is likely to only appeal to ar*eholes. If you follow what is being advocated in this article then it's likely you're an ar*ehole. Nobody likes ar*eholes much except other like minded ar*eholes.
Jul 21st 2011 4:44PM PS don't support the idea that Molten Front territory should all be sanctuary or anything daft like that. If you're on a PvE server, don't flag yourself. If you're on a PvP server, roll with the punches. Ganks do happen and I'm sure most have ganked once or twice too. The pvp that can happen in Molten Front is absolutely awesome. It's griefing, corpse camping and forcing people to waste their time or logout that makes you an ar*e, not a quick gank and moving on (and if you gank you will have your comeuppence) - no one gets stressed by one corpse run, 20 or 30 cos some guy is sitting on your corpse or waiting for you to aggro mobs is another matter entirely
Jul 21st 2011 4:31PM There's a big difference between world PvP and griefing. This article smacks of griefing.
There's an Alliance griefer on Burning Steppes EU (I shalln't say his name) who only ever attacks people surrounded by multiple mobs or on low health etc etc, he corpse camps them, if he's caught in a fair fight he s**ts himself and runs to the sanctuary or in Tol Barad runs and hides behind the guards. He is very well known to both the Alliance and the Horde players. Guess what? No one on either faction likes him. Seriously, no-one, not a single soul. The unaminous consensus is that he is a complete d***k. No-one is impressed at his pvp skills cos it revolves around picking on isolated and weak targets and camping them endlessly, as soon as it's a fair fight he doesn't even hang around he just runs away immediately.
The Alliance probably hate him more than us Horde because we massively outnumber the Alliance so just form a giant hunting party and purge the entire area of any Alliance we find. This one guy has then not only held up a ton or Horde but has also managed to make certain areas complete no go places for his own faction when most the time we'll all happily get along to get dailies done (barring the occasional good spirited gank, but never corpse camping).
Yes we're a PvP server. Yes we do have pitched battles at the Molten Front from time to time. Yes everyone pretty much agrees it's awesome and we all really enjoy it. You know what no-one likes? Griefers, those guys suck c**k.
May 30th 2011 4:58AM @Scuac
I believe it was in patch 4.1 that Counterspell can no longer miss so as of now we can discount that as an argument for hit cap. Again, I (and others) am not saying that Hit should be ignored it is your second best stat in the stat weightings and somewhere between 16%-17% is ideal. But the point here is that when weighing up different items of gear you should be looking at how much Int something gives you over how much Hit it gives you. Obviously if that gear only gives you +60 Int and you're gonna lose +200 Hit (abstract examples) then you're going to stick with the Hit item but when it's closely matched (say +60 Int or +75 Hit) the argument here is go for more Int unless your hit rating is truly awful. It's all about common sense application.
Yes Lady RNG has a really mean streak sometimes and even if you have 99% Hit you can end up missing 25% of the time or more cos well today she just doesn't like you. But how often is that really going to happen? Frankly I'm pretty certain that my raid leader is going to want me hitting 20k DPS for most of my fights rather than 17k for all of my fights (slightly hyperboled example but you get the idea). You really can afford that 1% (or even 2%) hit loss.
On top of that, with reforging available nowadays and with mastery as the dump stat (as Fire or Frost) there is not much reason to really suffer on Hit rating as there are plenty of options to bring you up to within an acceptable 'miss margin' without losing out on Int (i.e. gemming Hit over Int etc).
Obviously personal tolerance for misses is an entirely different (and subjective) thing and personal play style and comfortableness is important.
May 29th 2011 4:21AM Gotta agree here, whilst getting to Hit Cap isn't inheritantly bad and getting as much Hit as possible is advisable, I would not go hell for leather to hit that bang on 17% because, as Phoulmouth says, anything over 17% is a waste and any loss from misses is more than made up for by the DPS increase from Int. You certainly shouldn't Gem for it unless the socket bonuses allow you to do so without losing Int (ie from using hybrid gems). I currently run about with a pathetic 10% Hit just due to problems with getting gear (don't have the time to raid more atm and I'm not on the progression team) and I still regularly hit between 15k and 18k DPS. Will I try for more hit as I build up the VP? Of course, because ideally I want to be sat around 16% or so but honestly if there was a choice between an Int upgrade or a Hit upgrade on a piece of gear, I'd generally be taking the Int one.
A lot of people seem to think that the whole Int vs Hit debate revolves around 'stack Int, Hit doesn't matter as much' - it isn't. Hit is still your second best stat until you cap and you should aim to have it as high as possible but seriously, you can afford that 1% miss rate. Lady RNG might kick you in the nuts once in a blue moon but if you're a Fire mage you're probably used to that anyhow.
Apr 5th 2011 5:22AM I humbly submit my own Mage-centric blog for your consideration...
It's largely focused on Mage guides and news with my own little bit of commentary tucked in. Every so often I'll throw up some other stuff too about the community, the people I play with, azeroth as seen by a Troll mage and of course my other passion, WoW machinima :)
If you like Trolls, Mages, Troll Mages, Afternoon Tea and people sitting around a roaring fire, smoking pipes and saying 'Indeed' a lot then pop on over and say hi. Even if you don't like these things you can still pop over and say hi, I'll not judge you XD
Mar 27th 2011 12:53AM I'm actually kinda liking Hinalover's idea. Anyone remember the original Deathfrost buff that Frost Mages were going to get as part of their specialisation? Well rather than making that a buff to the mage which increases frost spell damage, make it a debuff that increases the amount of damage taken by the target from frost spells. Then you make players immune to the Deathfrost debuff.
You can easily tweak the PvE damage by changing the Deathfrost debuff, with the only changes to spells required being for fine tweaking. It kind of eliminates the whole 'we don't want spells doing different things in PvE/PvP' as the actual mechanics would stay the say, you'd just have an additional damage multiplier against mobs - and how would this really be any different from something like Critical Mass? In fact Frost Mages are the only spec that doesn't have any sort of raid buff/boss debuff (if you mention Replenishment I will slap you lol).
Hmmmm think I know my next blog topic....
BTW if you wanna see the new numbers for frostbolt and ice lance check out http://www.runzwithfire.co.uk/runzs-blog/mages-a-magecraft/99-4-1-patchnotes-update2 (wouldn't mind someone checking the numbers but I think I got it right)
If you want to read a good rant about other classes QQ'ing in the Mage forum then try this on; http://www.runzwithfire.co.uk/runzs-blog/community/98-gtfo-my-forums
/cast Ritual of Refreshment (Afternoon Tea)
Feb 19th 2011 1:57AM If your talking Tinfoil Hat Editions, might I recommend Rades post over at Orcish Army Knife looking at Garrosh, Demon Blood and Sylvanas' Master Plan - it's a good read XD