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  • SymetriX
  • Member Since Jan 11th, 2006

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Recent Comments:

Ubisoft announces Innergy (which is not a video game) {Joystiq}

Jun 15th 2010 9:10AM This just happened

The Dishwasher: Dead Samurai coming soon {Joystiq Xbox}

Oct 27th 2008 5:03PM This is actually coming out with the release of the new Xbox experience since it is an "XNA" game, so it will probably be out on Nov 19th.

Today's crossover video: Soul Calibur Star Wars {Joystiq}

Jan 11th 2008 1:12PM Agreed. They should just make a star wars fighter with all star wars characters using the SC engine. It would be cool to see Darth Maul with a dual-saber, or Old Obi-Wan vs Young Obi-Wan. And of course Luke Skywalker, that guy with 4 sabers, etc.

Freak out: Halo 3 arrives tonight {Joystiq}

Sep 24th 2007 2:49PM I'd like to see what type of user-created content people from Joystiq can come up with. I'd definitely join a forge session with anyone here.

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Gamertag: Symetrix 360

Halo 3 (pre)-review {Joystiq}

Sep 24th 2007 11:48AM About the graphical "gap" between H3 and GoW: Isn't H3 running at 60fps, while GoW is 30fps?

If so that should make a big difference. I know it was a false rumor that H3 was 1080p, but even 720p at 60fps is going to look, and more importantly play amazing.

A guide to what's on Labor Day weekend {AOL TV}

Sep 1st 2007 1:25PM Dead like me marathon on Sci-Fi 8am-6pm.

Meet Tekken 6's new fatty: Bob {Joystiq}

Aug 29th 2007 2:53PM You're questioning if this is for real, but you're ok with a fighting kangaroo and a guy who's transformed into the devil?

Big Love: Oh Pioneers (season finale) {AOL TV}

Aug 27th 2007 12:49PM I think the "look at you now" line was more to imply that the reason Roman cast Bill out even though he was just a boy was that he saw the potential for Bill to pose a serious threat to Roman in the future--and he was right!

2K addresses BioShock widescreen issue {Joystiq}

Aug 22nd 2007 8:47PM >> The sad part is, everyone here would be happy if the 4:3 were simply a lopped off 16:9

This is a pathetic and tired argument from people who, again, obviously don't actually understand the problem.

A coupe of facts: widescreen monitors are (duh) WIDER than fullscreen monitors.

If, as you say, the fullscreen version was identical to the widescreen version, but with the sides "lopped off", that would actually be CORRECT.

Why? Think about it: that would give the full screen users a more narrow horizontal field-of-view.

Instead, Irrational decided to "lop off" the top and bottom of the screen for widescreen monitors, and leave the horizontal field-of-view the same (read: not any WIDER), which would technically provide a "wide screen" display, albeit with competely screwed up ratios, meaning widescreen gamers experience a "zoomed-in" effect.

I could go on about the details forever, but it seems people just want to complain and blindly defend this game even though they've *clearly* made some mistakes, which, although not game-altering, should at least be addressed.