Jan 1st 2012 9:00PM Ooooh, that makes much more sense.
Dec 15th 2011 10:57PM "It's BoE, not BoP, what do you mean "ah well at least it bound to him"?"
Blizzard REALLY needs to advertise the system in-game more. So many people still don't seem to realise Needing a BoE item under default loot rules binds it to the character who wins it. I STILL see people in dungeons who 'ninja loot' an item. Most recently, the tank rolled Need on a tanking BoE and dropped the dungeon before we even got to the first boss. He can't sell it on the AH, if he actually needed it everyone would have been fine with him using it.
It's just annoying having people leave to everyone's loss, when they are the only people who deserve the annoyance.
But yeah. Hopefully Blizzard adds a different loot window to BoE items. "Rolling Need on this item will bind it to your character" and Greed can stay BoE.
Dec 15th 2011 10:47PM Goblin cinematic for me. I love Goblins. Wrathgate was, to put it simply, revolutionary for WoW's story telling, but I love seeing Goblins being Goblins.
If I ever tried rolling a character on a roleplay server it would be one.
Dec 15th 2011 10:39PM "I started my own account in The Burning Crusade (the best expansion of WoW to date)"
His opinion had nothing to do with the question!
/me nitpick raaaage
Dec 9th 2011 7:17PM Don't mean to nitpick, but wasn't the "buy WoW gametime with Diablo III earnings" thing mentioned a while ago? I've been under the impression it was one of the first things they mentioned, so I'm a bit surprised at some of the talk I've seen...
In any case, hopefully the AH system is decent enough to allow for it. If Blizzard is selling the gametime themselves, then it shouldn't be driven by market forces like buying gametime in Eve Online. But, in Maplestory, the real-money-to-in-game-money system is total crap, usually something like $20 for 1000 points where most things cost 5000+ points.
Nov 27th 2011 9:24PM I agree with Kondin. I mean, everyone is welcome to their own opinions, but after SG-1 and Atlantis, Universe was just awful. It got too relationship heavy. They are supposedly on the other side of the universe, but they can still chat to their family back home. I'd have prefered if they were actually stranded in all ways like it was suggested. The only episode I really liked was the two-parter toward the end of the second season, and even then the second episode went back to disappointment from what was until then a good story.
They even joked about it in an SG-1 episode then went and did it. People call that a trailer for SGU.
Nov 22nd 2011 2:45AM Looks like another edition of Mythbusters: Azeroth is required to find out if and how Deathwing attacks might be triggered.
Nov 16th 2011 11:41PM I thought the book only confirmed Murazond was A Nozdormu. In the book Noz himself didn't seem sure if it was HIS future self or an alternate future self. The book revealed that the Caverns of Time are a passage to a multi-verse, rather than just timeways. That opens up plenty of possibilities, one of which is that there could be an entire raid where every boss is a different Murazond from a different universe.
My crackpot theory is:
*Nozdormu was shown how his entire life is supposed to go by the Titans
*Nozdormu thus knows Azeroth's fate and attempts to keep it on a 'true' path
*The Old Gods are somehow immune to time travel and prophecy
*The Old Gods are a variant in the timeline which was thus not forseen by the Titans
*Nozdormu doesn't know how fate is progressing now that it has been infected with the Old Gods
*Nozdormu no longer knows how he dies due to the 'true' timeline being corrupted by the Old Gods
*This explains, a little, how Nozdormu does not know if Murazond is him or an alternate version; his knowledge of his own fate has been made incorrect
*It also explains why Nozdormu went missing trying to find out who the Infinite Flight was when he should have known, had it been his fate
Nov 13th 2011 12:55AM @Reznarz
My answer for that is that the Twisting Nether is similar to hyperspace in sci-fi. Distances traveled within the Twisting Nether equal a much large distance travelled outside the Nether. Outland, being so shattered and covered in magic litter, exists almost entierly in the Nether by this point.
Physically, Outland and Azeroth are far away from each other. However, you can see Azeroth much closer while on Outland, because it's like looking through a magic-enchanced telescope at the world it is most connected to. Azeroth is in the physical plane, so you can't see Outland from Azeroth. Outland is mostly in another dimension, so general space physics and junk don't work the same way.
Nov 10th 2011 12:59AM @Hih
It is worded poorly, but Blizzard isn't stupid. It will be something like downloading the patch causes any refundable item still on a time to instantly become bound to the character, regardless of when they bought it.
If it's going to work the way I think it is, they should have worded it more along the lines of "Once the servers go down, any item within the two-hour refund period will lose its ability to be refunded".