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  • Tarv
  • Member Since Jul 1st, 2010

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Totem Talk: Elemental scaling in Cataclysm {WoW}

Aug 12th 2010 12:15AM Elunr, you might also want to consider that spell power is being removed from gear as its own stat, and instead intellect will provide it, so dealing with int instead of SP actually does work correctly (considering this is an article involving Cataclysm and the ratio is 1:1, as Matt said above me).

Also, Matt, great article. I managed to follow all of your math (without actually doing it myself, but you did it anyway so it's moot), and it looks like the elemental shaman might be going somewhere in Cataclysm. I hope so because my both my existing shaman and future dwarf shaman will both benefit from it.

The Light and How to Swing It: Healing from the front line {WoW}

Jul 18th 2010 6:27PM @MusedMoose

There needs to be a bagpipe item somewhere in Cataclysm. Make it an offhand or something. Just get Blizz to make it happen.

The Light and How to Swing It: Healing from the front line {WoW}

Jul 18th 2010 6:21PM ^ In my mind this sounded like the Powerthirst video.

Also, stuff like this makes me imagine Jesus wielding giant carpenter's mallet and shooting Light of Dawns out of his eyes to heal people. Or something like that. Paladins don't have enough laser eyebeams IMO.

Twitter developer chat for July 16, 2010, organized by category {WoW}

Jul 17th 2010 5:25PM "We are trying to avoid the traps of bad talents by just removing them altogether (Unbridled Wrath, RIP)."

Rejoice, fellow warriors! UW is finally gone! I say good riddance too. Maybe we'll actually get a useful talent instead of a 5-point doesn't-do-much talent.

Blood Sport: Gearing up for PvP {WoW}

Jul 12th 2010 5:23PM And now that I've read the article, I'll be sure to keep on the lookout for warlocks with Tenacity in Wintergrasp. The Alliance on my server still have less than 100 successful defenses, so they never have many players, and one of the big Alliance PvP guilds always brings a few people. It's usually 40 Horde versus Alliance with 12 stacks or so of Tenacity. We still win constantly, but their moves HURT.

Blood Sport: Gearing up for PvP {WoW}

Jul 12th 2010 5:04PM I haven't read the article yet, but I just have to say, thank you for that great intro video. It's been a long while since I've heard some good Sinatra, it really made my day just that much better.

The Care and Feeding of Warriors: Kill Halion, take his stuff {WoW}

Jul 11th 2010 3:32PM I ran RS10 with a pug group the moment my server came up after that horrid 24 hour downtime, and we got all the way to Halion P3 (also note that my server is NOT good at pugging ANYTHING). It fell apart because an enhancement shaman had issues with someone in the raid and left, and we really couldn't pull people in at that point, since people wanted to see the whole instance, it just having come up and all.

Anyway, I play a fury warrior and I have to agree, STS is a wonderful trinket and I want it as soon as I can get it. I've always been a little on the fence about AP procs though, they just seem...bland.

I'm not in a hardcore guild but my guild does like to raid, although with our attendance we end up pugging and so I'll probably never see the heroic versions of most ICC fights and very likely not RS either. I don't much care though, because I got a late start in LK and didn't get to run Naxx when it came out when a lot of others did, and I'll be sure to be at the forefront in Cata.

Ramblings aside, I was surprised when I walked into RS and found it actually somewhat challenging. Everyone had to know what was going on or we wiped. If more of that is Blizzard's plan for Cataclysm, I'm all for it so long as we warriors get a way to do CC ourselves rather than yelling at people to CC the commander and having no one do it.

Cataclysm class and mastery systems explained {WoW}

Jul 8th 2010 1:55AM I think what Blizz is getting at with this is that the passive you get at level 10 is supposed to replace the first mastery they showed us earlier or somesuch like that. Since you'll be spending all your points in one tree, they can afford to have this percentage be fixed instead of scaling with the amount of points spent in the tree. Then, once you hit level 75, you're able to learn the third mastery, the unique one that was going to help define each tree. Then, using mastery rating on gear, you will increase the percentages of BOTH the passive you got way early on and the unique third mastery for your chosen specialization.

i don't know where the second mastery would fit into this (if at all), I'm just extrapolating from what Blizz has said and trying to make a reasonable assumption as to the new system. But who knows what Blizz has in store for us. I certainly think they've been thinking about some of these changes long enough, they likely have more.

Cataclysm class and mastery systems explained {WoW}

Jul 7th 2010 4:18PM @The Scarlet Mathematician

I don't know of any warrior tanks who don't spec at least a few points into Arms or Fury. After you take Shockwave from Prot, you fill the rest with threat talents pretty quickly, most of the time being down to impale+Deep Wounds in the Arms tree. In fact, you can take every single point in the Prot tree and still have 4 points left over. As far as I know, Prot paladins also go a bit into Ret, Frost or Blood DKs will go into each other's trees on occasion, and I can't speak for Feral Druid tanks because the DPS and tank talents are the same tree. Resto Shammies also generally spec into Enhancement for the improved Earthliving Weapon enchant and more intellect.

My point is that many classes do take talents in the DPS tree, as they help them with their chosen role instead of hindering them. Perhaps you were even talking about leveling, in which case I begrudge you your point, but in a max-level environment this is not usually the case, even today.

Cataclysm class and mastery systems explained {WoW}

Jul 7th 2010 3:55PM I think that this expansion will actually test "skill". Sure, you can have a cookie-cutter talent spec and do the rotation they tell you and not stand in fire, and be fine and get loots. But what it really comes down to is player skill (and lag, but that's another issue altogether). When you can face someone in the same gear and spec as you and outperform them in most every way, you know that you are a better player than they are. You will get loot and titles before they do. Isn't that exactly what you've been doing the past two expansions?

On the RealID thing, I don't particularly see the problem. If you have nothing constructive to say on the forums, then don't say anything, they will know who you are (even though they do anyway). It should cut trolling and idiot posts down dramatically. And if you're one of those people who can't afford to have your identity stolen or whatnot, then post on places like here or MMO-champ. Your opinions are still the same.