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  • abbarnes
  • Member Since Jul 1st, 2010

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Recent Comments:

The Dragon Soul -- a post-mortem {WoW}

Mar 30th 2012 5:50PM I have to disagree greatly when it comes to the epicness of the two deathwing encounters. Spine does a horrible job of emphasizing the fact that you are actually on deathwing. He barely says anything over the encounter. Give the guy some dialogue. Make him actually react when you blow a huge plate off his back. Also, having the players intentionally flip him seemed backwards. They should have tossed in a flip at a random time for each plate, with players having some way to keep the add they are working on from flying off. And then, after the final plate gets blown off, let us run up and attack the head. That would have been amazing.

Madness was also a letdown. So long and repetitive... and all you really see is his leg... meh.

Blizzard's post-mortem on Cataclysm dungeons and raids {WoW}

Mar 6th 2012 1:56AM Entry Cataclysm heroics were perhaps a bit too hard and too long. I still had a great time there. Once they buffed Luck of the Draw, nerfed/removed trash, and fixed some individual issues such as making the wind easier to see on Altarius, I felt that they were just right. But the 4.2 Hour of Twilight heroics are stupid faceroll easy, and I didn't enjoy them one bit. In fact the quote

"just as beating a boss and not understanding why you won is not as satisfying."

applies directly to the HoT heroics. I ran them quite a few times, and several bosses I'm still not exactly sure what the mechanic is, because we just faceroll it. I healed an entire boss fight just by casting riptide on the tank once. Murozond is probably the only exception. That fight is pretty fun and memorable, but it still extremely easy. All of the other fights in HoT heroics are pretty forgettable.

Surely there is a middle ground! Or better yet put in some kind of Nightmare mode or something. There is a need for challenging 5 man content that you can't "finish over lunch". You need quick, easy content, but why can't we have both? Yes, there are raids, but those are on a weekly lockout. You generally can't just log in on a random night, grab a few friends, and go raid. You have set nights where your guild gets together in an organized fashion. Challenge modes are a step in the right direction, but they aren't a complete solution. A timed run doesn't provide the same experience as defeating a challenging boss. They also only provide cosmetic items and achievements.

If I was in charge for MoP, what I would probably do is make a handful of entry level "heroics" @ level 90. Then have the vanilla era dungeon revamps be a higher tier 5 man heroic. So basically imagine that ZA/ZG had come out as they were in 4.0 instead of 4.1. That would give the casual "run a dungeon during lunch" crowd content they can run. It would also give people looking for more difficult 5 mans content. And it would also provide a smoother progression into the entry raid so that it wouldn't be such a brick wall.

Know Your Lore: Cataclysm's end {WoW}

Feb 15th 2012 1:26PM Also, is that picture of Algalon and Azeroth from a comic book?

Know Your Lore: Cataclysm's end {WoW}

Feb 15th 2012 1:08PM How to get the dragon soul back to where it belongs:

Consider that Nozdormu could have easily predicted that he might lose his power or perish in the fight against Deathwing. Thus, he would have likely dispatched an agent to the post-deathwing's demise future to retrieve the dragon soul and return it while he was still capable of doing such a thing. Given all of the other paradoxes created by time travel, this actually doesn't seem like that big of a deal

Breakfast Topic: What is your class theme song? {WoW}

Feb 14th 2012 12:07PM Second the suggestion of Smashing Pumpkins The End is the Beginning is the End for DK's.

For Shaman- The Old Man Down the Road is the perfect song IMO.

http://www.youtube.com/watch?v=JbSGMRZsN4Q&ob=av3e

He take the thunder from the mountain
He take a lightning from the sky
He bring a strong man to his begging knee
He make the young girl's mama cry.

You got to hidey-hide
You got to jump and run
You got to hidey-hidey-hide
The old man is down the road...

He got the voices speakin' riddles
He got the eye as black as coal
He got a suitcase covered with rattlesnake hide
And he stands right in the road.

You got to hidey-hide
You got to jump up run away
You got to hidey-hidey-hide
The old man is down the road.


He make the river call your lover
He make the barking of the hound
Put a shadow 'cross the window
When the old man comes around.

You got to hidey-hide
You got to jump and run again
You got to hidey-hidey-hide
The old man is down the road

The old man is down the road.

Totem Talk: 2011 for restoration shaman {WoW}

Jan 3rd 2012 2:39PM Bot:

Halfus-spread
Dragons- spread
Council- spread

BWD

Artramedes- spread depending on strat used
Omnitron- spread during parts


To4W

Council- spread/constant movement
Al Akir- spread for phase 1, can't use HR in phase 3


Firelands:

Shannox- I don't know why you say this required people to spread out. Chain heal was easy to use on this fight. In normal mode, phase 2, allowed stacking.

Beth- Important phase requires stacking. I usually healed up top, where I could keep riptide on myself, the tank, and dps. Bomb the tank with ghw, and use TC to pump damage into Beth and go into phase 2 with 100% mana. Beth was a great fight for shaman IMO. From a healer perspective, Beth was all about phase 2, so saying "it made up for phase 1 a little bit" is kind of ridiculous.

Alysrazor- " Alysrazor had a built-in mechanic that eliminated the need for Spiritwalker's Grace"... uh... so what? Shaman were great for Aly. We could assist with interrupts. Mastery kicked ass for tantrum. Keep riptides on the tanks for the hot and physical dmg reduction. And the big raid damage phase required stacking.

Baleroc was all about execution from a healer's perspective IMO. It was a tricky fight to wrap your head around, and required a lot of coordination. Yea, some healers (holy pal, disc priest) were better than others, but I felt like more than most fights it came down to execution and teamwork. Shaman were more than fine for Baleroc.

Totem Talk: 2011 for restoration shaman {WoW}

Jan 3rd 2012 2:09PM T11 required as much if not more spreading than T12 and was worse in general for resto shaman IMO. Sure, Ragnaros was hard on us, but the resto of the fights were pretty good.

Massively's Best of 2011 Awards {Massively}

Jan 1st 2012 1:09PM ROI best expansion? ... Lol. What a joke. Win by default I guess.

Drama Mamas: Loot lessons {WoW}

Dec 27th 2011 3:08PM The problem with 1piece of loot per run in a pug is what is the incentive to keep playing after you win something? Sure it would be nice if pugs would keep wiping trying to down a boss with no incentive to stay aside from being honorable... But a strict 1 piece of loot policy is just asking for half your group to bail when you get to the harder bosses.

And the group was definitely wrong for not bringing up that rule during the original loot distribution. I think all of you guys supporting the guild are glossing over that. Yea you should ask about loot rules up front, but not telling someone that taking an item makes you in eligible for all other loot and springing that rule on them later is ridiculous. How do you know they didn't make it up on the fly?

Drama Mamas: Loot lessons {WoW}

Dec 26th 2011 10:26PM Well, I can understand being upset if the one piece of loot rule wasn't brought up during the initial loot distrobution. They just sprung it on him when he happened to win a second item.