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  • abbarnes
  • Member Since Jul 1st, 2010

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The Road to Mordor: My love-hate relationship with Legendary Items {Massively}

Dec 15th 2011 10:46AM LI's are one of the many ways that Moria killed LOTRO for me. First of all the original concept of legendary weapons as items that you can level up and therefore don't need to replace sounds good in theory. But IMO it's bad for the game. You need that carrot. New boss comes out. You want to kill it to get the new sweet looking weapons with amazing stats.

Secondly, the actual implementation was horrible. So much hassle involved with legendary weapons. That's a huge turn off to me. I didn't like that they were class specific and that they actually affected the skills of your class.

Instead of modifying class skills, legendary weapons should have just had their own trait system where you could have a selections of different effects. Things like on-hit or on-cast procs, click effects, or other passive bonuses. So maybe my guardian would have a legendary sword that leeches health each time I hit something with a single target attack, has a proc that lowers the defense of enemies around me, passives that makes it immune to disarm and increase healing I take, and a click effect that I can use to increase my parry for 10 seconds on a cooldown. Etc etc. You could have a huge list of effects.

Drama Mamas: Legendary drama {WoW}

Dec 13th 2011 4:48AM @ Ruffled

First order of business- instead of getting upset about when they are running firelands, you should be GLAD that they changed their raid schedule such that you can actually raid on progression nights, i.e. the 4.3 content. Honestly, if you are more concerned about getting that legendary than actually doing the content where it would be useful, then I have to question your motives for raiding in the first place. And I have doubts as to whether you'd actually continue raiding after you completed it.

That being said, running T11 content is flat out pointless. I have a hard time believing that if you made a solid argument politely that it would make more sense to run firelands on the day T11 is scheduled and dropping T11 raids, that your guild would ignore you. I see two possibilities here: either you were acting like a selfish brat when you brought it up or there are legit reasons why the firelands group can't be scheduled that night.

Anyway, bottom line is you need to get over it. The time for your guild to work on attaining your legendary staff as part of their progression strategy has passed. Move on to 4.3. DW is mostly a vanity item at this point unless you are close to finishing it.

The Road to Mordor: Thoughts on Update 5 {Massively}

Nov 19th 2011 9:05PM @(Unverified)

I'm sorry, but that is a really, really bad argument. Those expansions did launch with plenty of dungeon and raid content. There are very good reasons for holding back the "main" enemy of an expansion for future patches. But it's an entirely different argument to say this expansion didn't have ANY dungeons compared to saying it doesn't have a particular dungeon with the guy on the face of the box in it.

Pacing wise, it makes sense to release a raid where you kill the major boss of an expansion towards the end of that expansion. That's why they have multiple tiers of raids during an expansion. I mean, if they came out with expansions every 4 months, then it might make sense to have the final boss killable day 1. But that's not how it works.

The Road to Mordor: Thoughts on Update 5 {Massively}

Nov 19th 2011 8:06PM @(Unverified)

Examples? I know they had that "dance studio" thing, but that's hardly a major feature. It seems like you're trying to nit pick here. Every game stuido has to cancel certain features that don't pan out from time to time, but on the whole I think Blizzard has an excellent track record with giving people their money's worth. Fact is that Blizzard's expansions to WOW have been full of content and features. It's ridiculous to imply that they have rushed expansions or released them lite on content in order to nickle and dime people.

It's frankly unfathomable that Blizzard would release an expansion without a significant amount of raid and party content. Hell, I'm not sure when the last time they released a PATCH without new instances was. So the comment that this is something that should be expected from Blizzard is utterly ridiculous.

The Road to Mordor: Thoughts on Update 5 {Massively}

Nov 19th 2011 4:44PM "It rankled a lot of folks, and I personally thought it smelled like something Blizzard would pull -- release an expansion with advance claims to have all of these endgame dungeons but wait until a later point to actually release them.'

Seriously? What a joke. I don't see any justification for this snide remark. Every blizzard expansion has had dungeons and raids at launch with more tiers added as free updates.

The Perfect Ten: Non-vanilla server rulesets {Massively}

Sep 8th 2011 12:10PM I had a RP/permadeath guild in LOTRO. IMO it only works if the game is really designed for it OR if it's a voluntary thing. Being voluntary permadeath means that you can totally customize your "permadeath rules". Die due to a disconnect? No biggie, that doesn't count. Group content? Allow your rez-capable members to bring back players that get defeated as long as the whole group doesn't wipe.

In fact, we even allowed for players to choose not to delete their character, but the character would be removed from the guild and considered dead.

The Daily Grind: Which MMO supports guilds the best? {Massively}

Aug 27th 2011 1:11PM @SwarlesBarkley

Good point. Such wasted potential in that game. They were one of the first mmo's to do guild levels, yet they never really did much at all with it.

The Daily Grind: Which MMO supports guilds the best? {Massively}

Aug 27th 2011 10:01AM @(Unverified)

I wanted to expand a bit on the achievement system and why it's a great guild feature. Whenever you complete one of the huge number of achievements, a message appears in guild chat saying "XXX has completed [achievement y]". This is good because it lets everyone know what people are up to and if they have done anything special.

Also, you have the guild achievements which help give your guild pride for accomplishing feats. I think it makes these accomplishments more tangible. And there are also rewards for certain achievements such as the dark phoenix mount for defeating all of the initial cataclysm raid content. Those kinds of things really help promote guild pride and camaraderie.

The Daily Grind: Which MMO supports guilds the best? {Massively}

Aug 27th 2011 9:50AM IMO WoW does a great job supporting guilds. Yea, there isn't guild or personal housing, but you do have guild tabards and battle standards which let you represent your guild. Those are kind of "fun" things.

I like the huge guild bank with multiple tabs that allow you to set different permissions and the ability to see a log of deposits/withdraws. The guild perk that gives the guild extra 10% of looted gold by members is really cool, and allows guilds to do some neat things such as hold events with prizes and stuff.

I love how the game recognizes when 80% of a group is from your guild, and that ties into the guild achievement system. You also have the weekly "guild challenges" which rewards your guild for actually grouping up to do things like instances, raids, and battlegrounds.

But what's really great is the in-game event calendar. This makes setting up guild events so much easier, it's ridiculous. This is by far the best "guild perk" in the game. This should become a standard MMO feature. Also, the guild finder is a pretty great feature making advertising or searching for a guild easier. I'll take these kinds of things over more "fluffy" features like housing.

The Road to Mordor: The unfinished expansion {Massively}

Aug 26th 2011 9:39PM This game has been doing down hill since Moria. I got super hyped for that, but it turned out to be a major disappointment, especially legendary items. I could go on and on about how Turbine has dropped the ball with LOTRO. It was such a promising game.

I don't see how you can really do an stand alone Isengard expansion. Seems to me that it should be a Rohan expansion with Isengard as part of it.