Aug 5th 2011 6:44PM We smell like cherries?
I always thought it was the blood from our enemies o.0
May 22nd 2011 3:04AM Hurricane should, as Tyler said, do spellstorm damage, I also think it should generate 1 lunar/solar energy/tick and spread moonfire and insect swarm from one target to all targets under the rectical as well as refresh DoTs every 5 ticks of hurricane. And revoke the change to lunar shower. It's a simple, easy wor-around that allows for AoE through spreading of DoTs and sustained AoE.
Apr 19th 2011 9:31PM Balance druids still are missing crit 200% dmg on some spells such as hurricane.
Apr 15th 2011 10:31PM I agree with everything you said, but it still didn't impact PvP as much as I thought it should have.
Owlkin frenzy should cause a temporary eclipse state based on the next spell cast. That would go a long way to fixing our problems
Jan 18th 2011 6:51PM Seems like blizz is ****ING with our class mechanics. Druid shifts can't break roots anymore either.
Jan 16th 2011 4:26PM We had a guild match here a couple days back. We rushed the enemy side and took both of their towers then retreated a bit and sent back a couple people to get our towers, then with all 4 towers on our side, we rushed their spawn location and engaged in a massive battle of every person in the BG crammed into one spot. I think the main reason we won is because we outlagged them. Gg tho.
Jan 14th 2011 11:44PM IT was a sad day when they removed our shifting. I find it sad, that when another class is OP, the neft a tiny bit, then next patch a tiny bit more, then next patch a tiny bit more... but for druids they just estimate the amount of nerfing we need and give it to us all at once, then come next patch to salvage the remains. I beg Blizzard to treat us like a real class. This is the equivalent of removing the chill effect from all frost spell. I won't stop playing my druid, but i'll be a sad owl-bear unless they re-add shifting out of roots.
Jan 13th 2011 1:12AM I find it stupid that they said their logic for removing berserk fear immunity was because we could shift out of roots and be immune to poly, but now they got rid of the root resistance, why remove berserk. I bet that they're going to remove our poly immunity in a few patches. As if we aren't gimped enough....