Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Kravos
  • Member Since Jul 7th, 2010

Are you Kravos? If So, Login Here.

BlogComments
WoW48 Comments

Recent Comments:

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 4:43PM Just in case you're not being entirely satiric:

Hell yeah, Dude, because I'm totally going to want them to bring back old totem mechanics! I already miss having to drop Strength of Earth totem on my Resto Shaman for the good of the group. I'll especially miss having to overwrite that static buff whenever I have to root something with Earthbind or break fears with Tremor Totem - and then drop the first totem again when the second one expires.

You know, the same way that Paladins have to recast Kings because it gets overwritten every time they use Hand of Sacrifice to - oh wait, nobody else has that mechanic? It's been outdated for years now?

But I'm complaining! Quick, think of something ... PROPOSED NEW TOTEM MECHANICS ARE CATERING TO THE CASUALS

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 4:34PM You don't know what you're talking about.

You're not "losing half of your abilities," they're just being moved from the talent bars to the trainers. Did you read the part about Raging Blow? It's being removed from the talent choice system because it's not a choice - but it's not being removed from the game. Fury warriors will train Raging Blow at a trainer when they hit the appropriate level. It just won't be a "talent."

All good? Can we get back to a the debate that is merely tired (fewer talents now means MORE respeccing because we can't succeed if somebody chose a slow instead of a root!) instead of the one that is factually wrong and based entirely on misreadings and assumptions?

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 4:25PM "i am grateful for all the subscriber base BUT end game content should not be for all"

and then, a few words later:

"I wont take anything away from Casual players but don't take the fun away from hard core raiders"

Do you hear yourself? The various accomplishments of people you disdainfully call "casuals" should not matter to any of you chest-thumping hardcore people. This set of contradictory statements perfectly encapsulates the self-indulgent small-mindedness of all of you yowling THEY'RE GIVING THE GAME TO THE CASUALS crybabies.

How can you have any hardcore pride or self-respect? The presence of casual raiding opportunities provides more players with more opportunities to have more fun playing the video game that they're paying for. You want Blizzard to end their focus on making easier modes easy - why? You play the hard mode, so whatever's going on in easy mode DOES NOT AFFECT YOU. Unless the meager success of casual raiders is enough to bruise your poor ego. You can't be happy with simply being a winner, because it's only meaningful if everybody else is a loser. So for you, providing fun content for people other than you is tantamount "take[ing] the fun away from hard core raiders." This is PATHETIC.

Patch 4.3: Shaman tier 13 armor revealed {WoW}

Sep 14th 2011 11:28PM Easy fix: xmog helmet to tier 10. BOOM, full animalistic, shamtastic success.

Now all I gotta do is find a matching shield.

Patch 4.3: Leveling 71-80 will be shorter {WoW}

Aug 29th 2011 4:58PM To be clear, I don't think it's a big deal, I just think it's funny. It's a little odd that I find myself searching for 78-80 Cata greens for my alts when their time is coming around, but nothing short of a Northrend quest redesign could fix this, and I'm gonna go ahead and vote "not worth it." Someday, but not for a long while.

Patch 4.3: Leveling 71-80 will be shorter {WoW}

Aug 29th 2011 4:51PM Most comments thus far are what I expected - whining, moaning, complaining, NURR THE CASUALS.

But this? Yeah. It's surely not a universal experience, but I for one got stomped by Hyjal mobs even when I was wearing blues and greens from Sholozar and Ice Crown questing - it was about 100 ilevels of difference for nearly every slot, and until it occurred to me to just buy cataclysm level 80 greens, it was goddamn miserable. Seriously, look up any average quest from Ice Crown - you'll be wearing a 160-170 green or blue ... and as soon as you get to Hyjal, the mobs are dropping 290 greens. Three or four of these greens meant the difference between regular play and "OH NO, I PULLED A SECOND MOB aaaaaand I'm dead already."

So I guess it'll be the same setup, except now you might need to stock up on more AH greens for more slots than before (and my 2-shot deaths without proper gear will be even more hilarious).

The OverAchiever: Why Icecrown was less fun than Sunwell {WoW}

Aug 25th 2011 5:28PM If you're really "not interested" in the hardcore vs casual argument, maybe you shouldn't spend so much time talking about unsatisfying and "less rewarding" the baseline raiding content is. And you REALLY shouldn't align your article with the sentiment that BC = Glory Days and everything since then (except Ulduar!!1) is crap. You wanna talk about a tired argument, boy howdy. I get it, it bothers all of you hardcore BC vets (all 1% of you). I'm not without sympathy; every time I hear somebody lament in Trade or Gchat about how much better things used to be in BC and how terrible everything is now, my day gets ruined too.

If you instead want to talk about how achievements are screwing up your sense of progression, talk about THAT, and not how much better it was to kill bosses back when they were so hard that they were called "guild-killers."

Sure, you used to be able to say you were "done" with an encounter or a raid. Good for you and your unshaken sense of completion. But do you know what else happens when your guild is DONE with the current raiding tier and there's no reason for raiders to log on until the next content patch? Sometimes it KILLS YOUR GUILD.

Totem Talk: Enhancing your AoE damage {WoW}

May 16th 2011 5:10AM Great macro, thank you! I'm currently elemental, but this will certainly streamline things for me. Nice to be able to move a little during AoE, but I'll be honest - I'm missing the nearly idiot-proof channelled Earthquakes.

Drama Mamas: Are guild perks worth putting up with a bad guild leader? {WoW}

Apr 30th 2011 5:20AM Whenever I see some argument that concludes with "if this happens/if that doesn't happen, I'm quitting WoW" I know I can freely disregard everything that comes before it. You're either being the entitled jerk or a drama-seeking attention whore, an infant threatening to hold his breath until he gets his way.

Childish ultimatums are childish. Man up and make your own decision.

Totem Talk: Shaman healing Q&A {WoW}

Mar 23rd 2011 12:18AM GHW is NOT the spam heal, it's the big huge heal to use in conjunction with Nature's Swiftness, if at all. I almost never use it in groups.

Plain ol' Healing Wave is your spam/nuke heal. It probably depends on gear, but I find it to be mana neutral or even a mana gain with stuff like Heartsong pumping my Spirit up to crazy values. It's especially good with faster cast speed when you have Tidal Waves up - for me, this makes Riptide -> Healing Wave -> Healing Wave a good generic "rotation" to use when nothing crazy is going on.

Healing Surge is the OH SHI- heal for me. It's expensive, but it's fast and it's a great way to play catch-up, especially when you crit with it (Tidal Waves increases crit chance). Frees up GDCs for mana regen tactics or chain heals or Healing Rains.