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  • mak
  • Member Since Jul 7th, 2010

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The Lawbringer: Paying for addons and the spirit of the TOS {WoW}

Sep 30th 2011 8:09PM Just to add - i think the big thing that gets the Curse updater and leveling guides past this is that they simply aren't addons. They are other programs or services that you use, and if you pay for them that is up to you.

I wouldn't, there are Free options for guides that include addon data for in game navigation. And I think auto updating adding causes more problems then good. But you still can. You aren't doing anything to modify WoW that Blizzard would be upset by (and modifying the addon code in the interface directory is safe - Blizzard doesnt own or control those addons).

If I had to guess on the AH addon, I would bet it's basically a service that exports your auctioneer type data to a server and runs some algorithms or other such crap to help you okay the market. It's probably no better then UJ, but people are wierd and will pay for things they can get free elsewhere.

The Lawbringer: Paying for addons and the spirit of the TOS {WoW}

Sep 30th 2011 8:01PM Addon authors do not give up thier copyrights to the code they write for WoW just because they are not permitted to charge for it. Nor does someone who writes a guide vacate thier rights by making it sbout playing WoW.

Using Blizzard IP and properties in the guide would cause issues though, that's for sure. I don't think you could write a leveling guide without calling it "Hillsbrad". The level 20-25 undead zone just doesn't have the same ring.

The Lawbringer: Paying for addons and the spirit of the TOS {WoW}

Sep 30th 2011 7:50PM The answer is simple, and the answer is basically semantics.

You can't pay for an Addon. They can't charge for an addon. Even a beta version.

You CAN pay to access a program that will automatically update your addons. You CAN pay for a PDF or HTML leveling guide that tells you where to go and how to level most efficiently. And it can include a data file for tourguide. Tourguide is still free.

It's that simple.

Ol' Grumpy and the Goblet of Firelands adjustments {WoW}

Sep 21st 2011 8:00PM I think to understand these nerfs, you have to look at them through the right lense. The reason why it's confusing that they would hit Firelands now with these massive reductions is because you are looking at it in terms of Firelands. Don't look forward, look back.

These nerfs, while the content us still relevant, tell me that the BWD/BoT nerfs did not accomplish what they expected. People didn't run them to gear up, farm them for weeks. They did them once for the achievement and went into FL trash runs. They tried Shannox and they got destroyed.

In short, nobody wants to were last years styles today. They don't want to farm Kara to farm SSC to farm BT to run Sunwell. They want to do the current raid.

The Light and How to Swing It: No more avoidance caps {WoW}

Nov 10th 2010 2:53PM Paladins will block cap at the end of tier 11 with the right gear, warriors will be a few percent behind.

Both paladins and warriors will end up block capped in tier 12, unless they make boss expertise affect more then just dodge in some way that doesn't make it only really hurt the block classes.

The Light and How to Swing It: New talent system changes for melee paladins {WoW}

Jul 7th 2010 8:13PM Shield of the righteous as the prot ability at 10. Warriors are getting Shield Slam. It makes sense.