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Sep 18th 2007 1:34AM @9 i tanked gruul and HK maulgar for our first kills of them, along with all of kara so....
Jul 31st 2007 3:40AM Personally, i hope that they make arthas unkillable, just to fuck with nihilum
Jul 25th 2007 9:06PM plz god let it be me... and just in case there's confusion... email@example.com :)
Jul 25th 2007 1:34AM *sigh* plz do ur research.... first off...
"Seal of Command (1 point): Though I have seen Shockadin builds without it, it seems to me that the Judgement of this seal is a big plus for increasing DPS"
SoC is useless to a shockadin, simply because the spell Coefficient is so inferior to SoR that at any reasonable amount of spell damage, JoR is 2-4 times more powerful than a JoC of the same rank.
"Conviction (5 points): Increases critical strike chance with melee by 5%."
Your melee damage is pitiful, aand if ur stacking the correct stats (int, stam and spelldmg) then u wont have room for strength/ap. Much better use of those points is in vindication (15% reduction to str/agil) or Imp. SoCr, since the extra spelldmg is vital to a shockadin for the DF/trink/sanc aura/JoCr shock crit for 2-3k damage followed by a few swings of insane SoR hits.
Basically, take the points outta SoC and Conviction and put them in Imp. SoCr, vindication or parry.
PS: plz dont make a DIY shockadin guide without at least consulting some of the higher end shockadins on arena teams, see: deadlyblonde on one of the EU servers (can't remember off the top of my head). Your the WoW news source, im sure ud have no problem getting some advice.
PS2: Just realized how long this post has taken me, crossing fingers to hope nobody posted this info while i was typing, if they have, dont shoot me down, just read mine aswell and consider both :)
Jul 5th 2007 2:31PM if your talking about arena...
best: 2 40/0/21 holy/ret pallies, they can burst a person down in less than 2 seconds, whle both being immune to EVERYTHING, and the other one has no hope, since they can both heal enormous amounts of damage, and deal quite a bit with 600+ spell damage
worst: 2 warriors, no healing, not GREAT damage, and limited CC
Leveling... it doesnt really make much of a difference, since most things can be soloed as one class, but i would think a melee/caster or dps/healer combo would work best. If you can get to 35, 2 paladins, or a paladin/preist is absurd, since u could pull an entire zone nearly and come out relativley unharmed.
Jun 29th 2007 6:01PM Now, just to be clear, this must be free of player skill, therefore personaly experience cant really come into play, this is more of a mathematical calculation of which class is CAPABLE of the most dps played "perfectly". Just so tehre's no confusion, i figured i'd mention that.