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Totem Talk: Totems and heroics in Cataclysm {WoW}

Sep 30th 2010 4:30PM Im so done with Warcraft...

Healing looks horrid. I was having a good time healing, now it seems they've made everyone's class really easy and fun to play except healer class.

I'm not sure how that will work out, but I can bet a lot of pissed off healers will go DPS.

Totem Talk: Restoration glyphs {WoW}

Sep 8th 2010 2:34AM I totally agree.

Why would I give up water walking, reagent-less resurrection, water breathing or a seven minute hearth to ever so slightly modify my ghost wolf form's color.

I can't see a difference between arctic and regular ghost wolf.

If I were Blizzard, I would have just made a strictly appearance oriented glyph circle that is a notch below minor. Perhaps a lesser glyph circle?!

Totem Talk: Restoration glyphs {WoW}

Sep 8th 2010 2:00AM Thank you so much for this article, I was feeling very discouraged for a while about the changes in Cata, but that Glyph of Chain Heal looks awesome! The Healing Stream Totem also looks super cool, I am still stoked to be a shaman healer!

Unglyphed total 217.6% (100+60+36+21.6)

I assume the:
Glyphed total 238% (85+70+49+34.30)

My first target getting 100% of the healing my chain heal hits by is usually overkill, so I am really looking forward to this glyph.

PS:

Merianna

I can tell you that this whole tank heal/raid heal thing is not something I take into account as a healer. By the time you are wearing tier 10 and are using trinkets from Ruby Sanctum or ICC, a shaman can heal tanks or raid or even both at a time. I have just about every healer class but a Paladin and I can say the same for all healing classes.

I don't get the way people pigeon-hole certain healers for certain tasks. I can tell you that most great healers can do both, and that doing only one tasks or being pigeon-holed by raid leaders who are not familiar with the strength and weaknesses of all healer classes makes healing boring and restrictive. This is why most people hate healing...

By promoting shaman to strictly raid heal, you are missing out on their damage mitigating properties and ability to heal multiple targets with the press of one button. It is also reinforcing a culture of misinformed players who believe the whole tank or raid healer idea and to mindlessly force it on healers.



Shifting Perspectives: Healers, selfishness and trouble ahead, part 2 {WoW}

Sep 1st 2010 2:48AM At least Druids can still tank effectively and have class options.

Honestly though, I feel horrible for what they've done to Tree form, and am predicting druid's HoTs move towards a shaman's earthliving role, bringing with them HoTs that you don't let tick down because you want to see full health gauges.

I already tend to heal like this on my druids because, there is no way I like seeing health gauges half full.

I still see strengths in druid's ability to move while casting heals, though it is annoying to have to HoT each player individually. We will see how it goes, sounds like there is a big gap in gear preparing raiders for level 85 Cata Content. Burning Crusade's gear was a huge jump from level 60's purples and I hope this is the problem.

Raid Rx: What's up with these location healing spells? {WoW}

Sep 1st 2010 2:27AM I have serious doubts healing will change much for seasoned vets...

My rebuttal to the article is that:
It makes sense to use area effect heals based on certain targets, when healing the clusters of people melee DPSing near or around the tanks, this is just a targeted AoE heal, probably targeted on the boss being attacked or the tank. With that said, I assume ranged DPS will need to better understand how healing works and cluster together so that heals are more effective, without maximizing damage from AoE attacks or diseases spreading, so they may need to learn to cluster together without being in range of damaging debuffs or spells.


Real change would come from new abilities like what Jack Spicer mentioned, "Maybe instead of making a heal, they should give healers an "extinguisher" ability to douse the pools of flame/death." This is the only reason I could see healing change much. I agree, a nice anti-magic bubble like DKs get would be useful, and make sense since healers are a kind of caster.

With all the things said, I am kinda of tired out of healing as anything besides shaman, since micro managing events requires so much button mashing. Is it necessary to HoT or shield every last person in a 25 man? I mean seriously. I'm going to stick to my favorite healer class, and depend on my trusty chain heal.

What I do predict is, more heavy raid wide damage, and more timing of instant heals such as riptide and nature's swiftness with occasional de-cursing or dispelling.

Other than that I just am not super excited about healing anymore on anything that requires insane micro managing 25 player's health unless they make it easier to heal with macro's keybinds or t10 abilities and trinket abilities that spread Heal over Times to adjecent players. Even life grip sounds annoying and just not something I'm really looking forward to.

I would be excited on movement increasing buffs for annoying as heck fights like Sindragossa or even a mana restoration class that doesn't so much heal but replenish everyone's mana, or energy as well as debuff the enemy or dispell or cure diseases and curses. A strictly buffing/debuffing class would be useful.

Imagine, being able to help a tank who is not grabbing aggro, or being able taunt aggro from one tank to another incase one of them messes up?

That may be an interesting twist on healing.

Defining Playstyles: Beyond casual vs. hardcore {WoW}

Sep 1st 2010 1:48AM I would totally join your guild. This is where I am. I mean, why raid with people you hate just to progress something that is meaningless when new content arrives. That king slayer title, is gonna mean that you cleared something like Molten Core in the end.

Level 85 is gonna make all that heroic gear look like grey gear.

Defining Playstyles: Beyond casual vs. hardcore {WoW}

Sep 1st 2010 1:45AM Excellent article.

I consider myself a casual player, but in actuality I am a raider at heart, making most of my money in raids/GDKP runs as opposed to farming. Being mostly a pugger, I'm in full sanctified and have the know how to down the Lich King in an able group.

I'm not satisfied to just raid ICC on each toon weekly. I need to raid ToC10/25, Uld10/25, Ony, RS, and whatever else I can get my hands on with all my 80's.


I don't see the need to get a King Slayer title, but I will out heal, out tank or out DPS most players and know the fights on heroic mode.

But I'm just a casual player... It's just a game in the end and am so totally turned off by all the "hardcore" guilds I've been in simply because of the strict behavioral restrictions such as no Trolling and no raiding outside our 25 man.

I actually dislike the idea of "Hardcore." It's usually a group of elitist nerds that suck the fun out of the game with their rigidness.

Thanks for breaking it down and putting the terms hardcore and casual into perspective.

Cataclysm Beta: New 31-point talent trees, spec bonuses and more {WoW}

Jul 20th 2010 5:05AM It's really early and I can understand why people are not embracing Cataclysm.

You need to keep in mind that skill trees really are not all that important, since the beginning they were so rigid that most successful builds look exactly the same with little variation. All warrior tanks had 1 or 2 different builds to pick from and maybe had 1-2 points free to customize your own character.

It seems to me Blizzard has acknowledged this and is stripping down Talent Trees. It is unpopular, but let me ask this question...

How many truly unique talent builds have you seen outside of player vs player for any spec?

Cataclysm class and mastery systems explained {WoW}

Jul 11th 2010 10:04PM No matter what blizzard decides to do with Cataclysm, I will still buy it. I don't like about 75% of the things they are doing in it but the promise of new content and a remix of the old world is interesting.

And you know what? Maybe out of 75% of the changes i dont want to happen. They will probably make the game fun.