Apr 1st 2011 7:49PM With regards to Don's question, it's not the action which matters. It's the way it's done. Basically, nearly everything you can do using either the default UI or addons is allowed, anything which can't be done that way isn't. Blizzard's recent AH changes merely made the sell / buy action require a hardware event, therefore practically disabling any easy ways of AH botting. Any automatic AH buying / selling code now requires either an external program to simulate key presses, or a program to inject your 'old' AH addon as trusted code, thereby bypassing the hardware event restriction. Both methods are theoretically detectably by Warden, and therefore less popular.
To sum it up, using 'any unauthorized third-party software designed to modify the World of Warcraft experience' would be illegal, while anything done ingame would be pretty much legal, within limits of common sense. (No exploiting, no abuse of the economy etc etc.)
Feb 17th 2011 12:03PM In response to Your "secret ID", this ID isn't secret at all: it can be retrieved by targetting a player and typing /run print(UnitGUID("target")); in chat. This number should not change at any point in time, not even during a name change. A new ID is generated when you switch servers, as your character is then basically deleted and recreated. If your GUID happens to be exactly the same as someone else's in a BG, they will be prefixed by a server identifier. I'd love to quote a Blue on this, but as the original forums have been taken down, the best i can provide is this link to WoWWiki: http://www.wowwiki.com/API_UnitGUID
Some basic info:
- A monster has one GUID from spawn until death. Respawning means a new GUID. However, units that "transform" into other units may not switch GUID immediately.
- Pets get a new GUID every time they are summoned.
- Monster and pet GUIDs can be recycled after server (or instance) restart.
- Players keep their GUID forever, and are unique even in cross-server battlegrounds.
The following info can, as far as we know, be directly deducted from a GUID:
- The Unit type: Players, Pets, NPCs, vehicles and even world objects.
- Pets and players: Unique ID based on "creation" order
- World objects: Object ID
- NPC ID as seen on Wowhead
- NPC spawning order
Dec 8th 2010 10:53AM /roll
Oct 8th 2010 7:17PM As a scribe i really dislike this change, posting 400 different items every batch wil get really annoying. Add the milling process and the creating of the glyphs themselves and i might just as well cancel my whole business, this will make the gold / hour value really low. A "workaround" is to use 3rd-party programs to spam your buttons, but that tends to be against the TOU.
Even then the timeouts will probably make the posting process take an awful lot longer, everyone posting multiple items will be hit by an attempt to fix the AH camping bots.
Blizzard really seems to promote farming this way, as selling 100 stacks of 1 item will be an awful lot faster then selling 1 stack each of 100 different items. It really seems as if JC might become the new moneymaker.
Sep 7th 2010 8:23AM In real life, beta dodges you. >.
Jul 14th 2010 9:42PM Bots might seem to be the best choice but there is no (legal) way to communicate with anything outside of WoW without relogging.
In addition to that, bots are illegal according to the EULA, so i assume they get it from the remote armory :)
Jul 14th 2010 9:30PM I guess they have characters on those reams and are running several scripts on their servers, logging in on the remote AH (either the PC or mobile one) and then using that to search for auctions. As i don't really see a Getall function on the armory, i'm quite interested how they're searching for auctions, but it seems to be trade mats only.
Basically everyone should be able to run such a bot as you can browse (but not buy / sell on) the AH when you're logged into the AH, so it basically only seems to require a server to run this on.
I'm personally quite interested in this and i therefore hope they'll either add EU realms or release the sourcecode of the scripts they use to connect to the remote AH, as i always forget to scan the AH ingame....