Feb 18th 2012 12:45AM Well they could allow high end gear to come with secondary points unassigned and can go to forger and make the point go to any secondary stat you want at the lvl you want. This would allow a player to fine toon the stats any way they want to there play style or what a guide says to. Of course this has its own problems.
Jan 25th 2012 12:52AM Stack with a dk tank 4 piece and get something like a raid wide 12.5%(20%glyphed) healing bonus for the raid. Some of theses tank cd being able to work fro the whole raid and have stacking potential is nice.
Oct 31st 2011 8:58PM breaking classes around the time of an expansion seem to be normal.
Something they should change is the turning to nerfing the skill in a tier first to maybe buffing that tiers other spells first. Theres no reason they should not average out the same mathmatically but still retain situational use. We will still have cookie cutters the magnitude of them will be signaficantly higher. This does mean that it could lead to a desired talent a single talent change could be all that is needed for each boss meaning each class has as many builds as there are raid bosses plus dungeons. Whcih is more than what we have now in terms of cookie cutters and that does mean more choice even if it is more cookie cutters. Being that there are so few talent i want to see them do some really cool stuff.
Oct 29th 2011 10:57PM I think you are on to something. Situational yes but can be useful for any time range has to groups to repel the mobs that come at them. Put it down they group their and they can stay add free range dps have more time to burn them mobs down, healers more time to stay alive if they goof.
Oct 29th 2011 10:35PM the question is what does this change do to lvn, 38 tg and smf i would a loved it that early. Not to mention other classes are getting some of there killer good talents earlier i wonder how this changes lvln. I would imagine making lvln faster for several classes and making low lvl pvp hell at certain tiers.
Oct 22nd 2011 5:20PM doing a dungeon group gets a not so good cc group and you need more cc. warrior dps no prob switch to shock wave and tank has shockwave. proceede to alternate. granted the skill are going to be tweeked but how nice would it be to have cc options that one tree always lack over the other. This also apply to other skills as well.
Jun 6th 2011 3:04AM On couple of those samples I am surprised how good arms is. Well at least they got arm warriors up on the list. Though it would would be nice to have some more raid bosses favor melee it really seems out off balance on that part.
Dec 29th 2010 6:49PM this might be outta place but this sounds like the problem fury warriors are in with hit everyone says shoot for it but that seems off because of the stats you would be sacraficing simply to try and get a steady stream of rage. I understand that white hits count for a lot but we would sacraficing other stats some wich can save our but for especially sense mastery effects enrage regen and we be well above whats needed for our skills to hit. This definitly sounds like a delema for any class with high hit and something to consider.
Nov 14th 2010 6:48AM even with the changes in beta i can get fof to proc enough to be launching IL back to back 7-10 times at over 30k crit hits yeah thats a lot of burst. To say frost is bursty is understatement let alone if DF is off cooldown then that hits like truck as well if the target cant be frozen.
Nov 8th 2010 12:15AM i do not beleve his logic is fully wrong it could be only the lk and a few generals had the power to bring worgen into dath knights. The forsaken do not posses the power to bring them back as undead. That could be the story there shooting for simply due dk being a hero class and wanting every race to have a chance at it. More of an oops how do you fix this. The worgen curse was generated by powerful form of magic just like lk forms his undeath with powerful form of magic. Meaning only one with equal power could pull off putting that extra curse on them such as the lk.