Dec 9th 2011 4:03PM @Space Cobra
I actually saw a lot of this craziness in Star Trek Online, which was a lot less jarring than some examples that have been given, because at least there was a plausible (though improbable and still a bit jarring) explanation that you were from another world entirely, because hey! It's space! It's big and unknown and stuff.
And yes, that example is real, there was someone RPing that they were from the BSG universe. I laughed so hard.
Dec 9th 2011 3:48PM @awitelintsta
Such A hallmark, awitelintsta. Learn to proofread. Dur.
Dec 9th 2011 3:47PM Normally I think your articles are in the ballpark of good sense where roleplay and MMOs are concerned, but I feel like this really misses the mark.
The offered ideas on how to rationalize your character's stranger-in-a-strange-land predicament to outside observers - "traumatic injury, starvation, delirium, and a nice touch of dissociative disorder" - are all things that, if suddenly inserted into a roleplay situation, have the real potential to be scene-stealers, just as much so if you had walked through the tavern door saying you're Starbuck and you're not sure how you got here but hey, which way is the Galactica?
There's a reason that this whole situation is such hallmark in the library of terrible, no good, very bad RP tropes, and it's not just because it's being done poorly as a concept. It's because of just how incredibly disruptive it has the potential to be the minute you try to involve other people's characters.
Nov 18th 2011 2:53PM I tested it. I like it more than I thought I would, being extremely indifferent to the Star Wars IP. The art style was better than expected. The cutscenes were nice, but got repetitive, especially if you've played the Mass Effect series - you've seen all those animations before! Combat was... well, I tried it at PAX 2010, and a year later, in beta, it felt almost exactly as wooden; serviceable at best.
Still, I didn't find anything that would keep me longer than a standard 2-3 month jaunt to max level, and I don't have the money to drop on a $60+sub title for something that won't last. There are too many other free or low-cost options out there now when it comes to MMOs to convince me to buy this sort of game at launch.
Nov 18th 2011 2:30PM So... they put killable high-end *social gear* vendors in an free-for-all PvP warzone where there's no guarantee the dude you're fighting next to won't shoot you in the back.
I like PvP and I like PvE, but it's just asking for trouble when you make participation in either one necessary to acquire anything that's supposed to be cosmetic or fun.
Titles? Yes. Neat bonuses? Sure. Top tier armor? Absolutely. Make people work for that stuff. But social gear? The Venn diagram between people who are most likely to want social gear and people who enjoy unstructured PvP is, in my experience, pretty darn small.
Nov 10th 2011 10:29AM Gonna have to build a really big MMO to house that ginormous ego.
Oct 19th 2011 9:19AM I first had that thought almost 4 years ago.
I was in a mega-guild of almost 100 people that was merely coasting by in the RP-PvP scene. I was a regular member there, and I started making suggestions to the relatively hit-and-miss officer core. In response, they made me an officer - without ever asking me if I wanted to be one!
That lasted for about a month while I tried to hold things together. I planned roleplay events, ran the PvP operations, got us a Vent server, and everything. It went largely unappreciated by the leadership... until I unceremoniously left and a quarter of the guild, comprising of all of their best members, followed me and asked me to be their guild leader.
Here I am, four years and a half-dozen games later, and I still have the same officer core I did then. I've made a lot of dumb mistakes along the way; the only thing I knew about leading a guild was what NOT to do, but had no clue what the RIGHT thing to do was. That all came from a lot of mistakes. And I still make them, just new and different mistakes.
It's the hardest job I've ever had, thankless at times, infuriating at times, but by far the most rewarding hobby I can imagine. I love being a guild leader.
Aug 29th 2011 11:45AM @jondifool
There's a significant amount of people who are unhappy with the "social network" aspect of this guild system, if the large fansite Guild Wars 2 Guru is any indication.
The reason for the upset is that guilds that consider themselves competitive for PvE or PvP reasons tend to want to keep a sense of exclusivity and team camaraderie. They are (rightfully) afraid of this change, then, as it will very much affect their ability to enforce that.
Then again, in many games, it was always difficult to enforce, and for the casual or multi-interest player (roleplay and PvP, perhaps) this is a huge boon. It's never fun to have to choose between your friends and the kind of guild you want to play in.
Aug 12th 2011 10:21AM @(Unverified)
Speaking as a female, we don't often block people for being genuinely friendly. If you're finding yourself getting blocked, there's probably something you're doing that's coming across as creepy to us.
Aug 12th 2011 10:19AM Yep. I've met up with my online friends offline for the last three years running. We've gone to conventions together and theme parks and historical monuments because we're ginormous nerds like that. We always have a great time. We'd probably do the meet-ups more, except that we all live a couple thousand miles away, so there's always plane + hotel costs involved, so it's not something we can do on a whim.