Oct 27th 2010 7:28PM There are methods you can use to actually import all the settings, but it is a pain, and basically to do it you have to scrap everything you have, import the UI, and relay out your extra addons. Saying this the addon, reflux is VERY VERY helpful for getting everything setup right. Basically what it does it takes a snapshot of where everything is, and when you run the command reflux switch it reloads the settings from the capture.
Link : http://www.wowinterface.com/downloads/info12811-Reflux.html
This is the addon I suggest for anyone who uses multiple UI configurations or wants to share / transfer their UI.
Oct 5th 2010 5:44PM Thx god they are actually making it so people actually have to learn how to play again...
Saying that prepare for massive repair bills the first few tries is you are on the front end of the content.
Sep 20th 2010 4:57PM You do realize that by the time you need a system like this the above system will be down under 900.
There are reasons to spend money on a gaming system, but if you look at what is required to run most of the games today, and most of the games coming out over the next hardware cycle you will find that something much more cost effective and then upgrading overtime would suit your purpose better.
Having an understanding of where performance is being used inside games is a must when building systems. You talk about OCing the CPU which is fine, but you don't bother to give any stats of what you should set the bios to. Honestly this system seems to be something where you selected the parts based off of some spec you put together, but not something you have built.
Since you are writing to a general community, there is a need to give more details. Yes your motherboard has more bios options than whatever, but do you know how to use them? Future-proofing a system is a concept which is used to sell top end hardware which in reality nobody really needs.
Look at the power consumption of the fans the case, your video card and everything. All of this becomes heat, which you have to cool, and in your case you are using air fans, as the temp rises you need more air which = a louder system. (remember that guy on vent you can't actually hear because it sounds like he is in a wind tunnel....)
All of this said for all anyone knows you could have basically 0 OC experience and are basing everything off of random forums.
If you want to push a system to the limits, there is cost involved, but the key part is actual knowledge of what you need. If you look at the way WoW executes, with the above system you can't run 5 copies. Half of your hardware is there, but the other half isn't. Follow that by the fact you didn't include recommend HD. For running like you state 5 copies of WoW and actually having the top performance which your machine is looking for you will run into issues with the method clients parse data from the HDs when running multiple clients. This is an issue which most people run into. Now you can build a solid state HD array to run you multi client apps off, but that is expensive, and like this whole system really not worth it...
Having a better understanding of what a system actually needs to gain what you state it can do would be good. Yes you can run WoW at max settings, or any other game, but you still won't see great performance outside of the graphics world due to other system limitations.
Sep 14th 2010 6:25PM OnLoad:
if event == "PLAYER_REGEN_ENABLED" then
elseif event == "PLAYER_REGEN_DISABLED" then
Allows you to show and hide panels who's parents don't have the options.
You can also use : self:GetParent():Show() / self:GetParent():Hide()
to show and hide the bloody addons which don't have this option built in.
Sep 13th 2010 5:11PM Sorry but lol....
WoW hasn't been complicated since the days where you had to get 40 people together, and if one person fucked up a CC everyone died.
New players have been spoiled by Blizzard trying to expand their market. WoW is returning to a slight version of what WoW was. Healers will have to think, DPS will have to not stand in fire, and Tanks won't be invincible. The format of raids will shift and it will be a positive thing.
Right now across the board everyone's idea is AoE everything, Pull everything, never CC. Now DPS will have to CC targets to reduce tank damage, to reduce healer stress. Tanks will have to pay more attention to positioning, as a large preventable damage will be a wipe. Yes WoW got more complicated.... but that is because much of it has been way to simple for a long time, which is proven by how fast new content becomes Farm zone since Wrath started.
WoW is changing once again, and the people who realize the old won't work anymore, and start adapting will find new content more enjoyable and entertaining in the long run.
Sep 3rd 2010 6:12PM Really I am waiting for Cata to come out when Healers won't have the mana to heal DPS constantly and DPS will have to learn to play the game again.
There are way to many people who do stand in fire so they can get that extra DPS out, and while right now due to mana it really doesn't matter that much, very soon it will.
As a tank there are a few things you can do to help. If the boss your dealing with isn't massive and you have room to kite it a little, you can give your healer an extra second or two when you don't have a CD to blow, and they don't either. While this takes massive awareness and quick thinking, and an understanding of the boss your dealing with, you can avoid damage for short periods using movement. This is especially true if the boss has a spell with a cast time, as you can move and they can't. Granted there are some bosses this doesn't work on.
Aug 30th 2010 5:04PM I would love to see a cata boss which made your healing spell cost like 100% more mana or something to actually get people to have to return to some the the roots of WoW and remember that there was a time when people actually had to work really hard to raid, and that the majority of players avoided it due to the time requirements.
Aug 27th 2010 5:59PM From a pure mathematical stand point crit shouldn't affect the long term gains from the mastery stat. This is because currently with increased crit you gain the buff faster, but you also burn it faster. While I agree having a smart system would be great across a massive data pool you should see crit and mastery act independent of each other as a DPS increase.
This is assuming I have read everything correct. Tyler is this correct?
Aug 25th 2010 3:26PM You also need to remember that your eyes track differently when you have an area set apart like when you use the bottom black bars. By doing this your eyes actually spend more time in the game play area.
Yes you lose some space at the bottom, but a well put together UI allows for your eyes to track the most important items of the screen the best. Typically this is where your toon is, and your health, cool downs etc. The reason why POWA is used so often is due to the fact you can place very visual cues over other important areas and still be able to see everything.
(While honestly I debate on how important a big this is your health thing really is unless your a tank. But that is another discussion)
Aug 16th 2010 5:37PM Vent is a tool. It has the advantage allowing rapid communication of data, but 90+% of that is either things which don't really need to be said if people are paying attention, or things which can be marco coded.
Raid tanks should have something which informs the raid when they are taunting as damage will switch to them.
Think about 90% of what is communicated over vent and ask yourself if the person who is either being yelled at, or communicating the same info, could do it in game easily. You will find between Marks / Macros / MouseOver etc you can provide all the info you need. If you don't believe me get your guild to run your ICC progression without vent. And see how well you do, I am sure you would be surprised.