Mar 28th 2012 2:34PM Pet battles. For now they are a "don't care" for me. But I am also a companion pet collector. So if pet battles are foisted on me when I have one out or, even worse, if they become necessary for collecting new pets then I will hate pet battles with a passion. I hope that they will be ENTIRELY OPTIONAL.
Jan 6th 2012 10:24PM I agree with Revynn, above, that people make it fun. I love working together as a group and overcoming some new obstacle. Unfortunately, the nerf bat has even removed this from the old raids. Don't get me wrong. I love that Blizz is making end content more accessible. But I recently went into Kara with a group of friends most of whom had never seen it before. And as level 68's we just blew through it. It wasn't just "accessible," it was a joke. I'm not saying make it the old place we spent months in. But we should at least have had to do some cc and serious teamwork to get through. There's a happy medium somewhere.
Jan 6th 2012 4:01PM Lots of good ideas here. I'd like to add one. "Fun" items should be usable from your archaeology book instead of taking up bag or bank space. They know you earned it because the information is in your book. So why require precious bag space as well?
Dec 31st 2011 9:35PM Heeeeeeerrree kitty kitty :-)
Dec 22nd 2011 4:20PM Yes please!
Dec 21st 2011 2:06AM Make me the coolest mom on the block!
Dec 18th 2011 10:24PM Yes please!
Nov 5th 2011 2:24PM I was struck by your remark that, "The best we can do is to look forward." I had a tennis teacher who said that a lot of people mess up a shot because they are too busy thinking about what they did wrong on the last one. I think that applies to healing as well. In the heat of battle, it's best to focus on where you are and what's ahead. Don't stress over one missed heal. The time you spend thinking back will just get in the way of making the next heal count. There is just the now and the future. After the battle there will be plenty of time to analyze.
Oct 5th 2011 4:01PM The problem with the lack of tier tokens for VP is that it widens the gap that must be jumped for people who wish to raid but have not found a regular group. And now LFR makes it even worse for those of us who are somewhat hardware challenged. I can run 10's just fine, but 25's drop to 6fps during a boss fight - just not workable or fun. [Please don't tell me to form my own group. Been there, done that, a lot. Low pop server makes it hard.] The attitude seems to be that there are uber-raiders and non-raiders. The middle group is getting lost.
In general, I would like Blizz to figure out a better way to smoothly bridge both learning and gear gaps. The low level dungeons are so easy now that new players do not learn ANY mechanics. They don't need to. Each expansion leaves me a bit further behind the gear curve. It should be possible for regular, competent but not uber players to see content while it is still interesting (and nerfed to the point of ignoring mechanics == not interesting).