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  • Hirumared
  • Member Since Jul 20th, 2010

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Recent Comments:

Gold Capped: What we didn't learn at BlizzCon {WoW}

Nov 5th 2011 10:26PM Am I the only one who makes a killing from LW?

Spiritual Guidance: Shadow priest FAQs, part 2 {WoW}

Oct 19th 2011 5:48PM I thought so

Spiritual Guidance: Shadow priest FAQs, part 2 {WoW}

Oct 19th 2011 3:12PM Does the Empowered shadow buff increase the damage of mind-flay too? Mind-flay does do periodic damage, so I would think it does.

Scattered Shots: Improving hunter PVP {WoW}

Oct 14th 2011 3:30PM When I originally saw the teir-13 2-set bonus I thought "I'm going to be using that for pvp for sure". Focus regain is too low in pvp like you said, and those damn frost deathknights spaming howling blast give you a blanket 20% cast speed reduction.

Spiritual Guidance: The sorta-official shadow priest census {WoW}

Sep 22nd 2011 12:23AM Well, as a shadow priest that does rated battlegrounds, Going oom all the time is annoying. Because in pvp your dots get dispelled all the time and they cost like 5k mana to use. also if your multi-dotting that can kill your mana as well. but that is no wear near the worst thing about shadow pvp, hands down it's our mobility. (I would love a shadow only blink/disengage type ability)

Spiritual Guidance: How to play an Atonement priest {WoW}

Aug 2nd 2011 5:56AM I've been healing using the atonement spec since day 1 of cata, and I absolutely love it. But it has never crossed my mind to use the spec solely for the evangelism buff. I mean I only smite/holyfire when there isn't any major damage going out, and I do the normal penance/POM/Rapture/archangel off cool down thing, but using it solely for the buff, that's genius. That never even crossed my mind to use it that way. As you may know, atonement doesn't work on ragnaros anymore so I always felt like I had 5 wasted talent points, now I only have 2 wasted talent points if I use it the way you described in this article. Thank you! (atonement also doesn't work on ali'kir, maybe it just doesn't work on huge boss models, which is annoying that rag is the huge boss of this teir)

Scattered Shots: Improving the hunter BM talent tree {WoW}

Jun 9th 2011 7:22PM You know what, that never crossed my mind. I always spend my extra talent points in things that increase movement i.e. boards speed, dash, and charge because bm is bad at target switching and I want my pet at my target as quickly as possible(omnitron and captain planet come to mind with quick target switches) also on fights were there is a knock back, which i think is only captain planet when ignacious does his jump near my pet. actually that fight fight is the prime example why i want the speed talents, to switch targets during ignacious flame aoe, and to chase down airon after he teleports.

Scattered Shots: Improving the hunter BM talent tree {WoW}

Jun 9th 2011 3:34PM I say give bm back it's old revive pet ability. I've only had my pet die once in a non-wipe raid fight, and man was in annoying casting revive pet. Other than that, (an extremely minor pet peeve) the stampede ability frost is talking about would be sweet, but we already have enough cool-downs as is in bm. What would be awesome though, is if the Beast mastery last talent let you have 2 pets out at all times, instead of the 4 talent points, but along with exotic pets, for double kill commands. I would imagine it would work the same way the shaman ghost wolfs work, or at least a cooldown that let you bring out one other pet instead of all 5 like in frosts stampede idea (which I think is great btw, and armyoftheundead for hunters).

Patch 4.1 hotfixes for June 1 {WoW}

Jun 2nd 2011 3:11PM The mecho-hogs do sell, and for an amazing profit, just not fast. I sell at least 1 hog a month for a nice 7k profit (less now with the nerf to the vendor prices). Just because it hasn't sold in a couple of days, even weeks doesn't mean it won't sell. of course this is also dependent on your server, economy ect. ect.

Gold Capped: How to price Cataclysm glyphs {WoW}

May 21st 2011 2:47AM The Glyph market is truly one of the most fun markets. on my server I'm the biggest supplier of glyphs and there are no campers on the glyph market (well not any that stay for more than a week) so I have a big influence on how glyphs sell. Every once in a while I'll go in a buy all glyphs that are listed at 100g and under that are in batches of 5 or less and buy them all up and re post, you know usual ah stuff. And every once in a while I raise my fallback price (currently my fall back is 505g) and also make glyphs that are not on the ah. Now the 505 glyphs hardly ever sell (They do sell though!) but the reason I post them so high is so that when people go on and buy glyphs and see a ton at 505g, and then a couple at 100g-300g they think "man these glyphs are way cheaper" and buy out the 100g-300g ones. It helps out the other glyph posters because they sell a ton at "cheap" prices because I have a ton at 505g.

I only do this though like once a week and I make a decent profit, I would make way more if I did this everyday. But I'll never know because I have more important markets to worry about.

Also another added bonus of posting so high is that when I do post low, I sell a ton. Every once in a while I'll post at least 1-5 of every glyph at 25g (it only cost 5g to make a glyph on my server) and sell over 100 in a couple of hours because people are getting "cheap" glyphs. I could probably sell out half my inventory if I posted in trade chat that I posted these "cheap" glyphs.

Like I said the glyph market is fun. the real money from inscription comes from darkmoon cards though.