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  • Trent
  • Member Since Jul 20th, 2010

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Spiritual Guidance: Dinosaur Pirate Explosion Carnival (or, why Shadow Orbs is lame) {WoW}

Sep 8th 2010 11:38PM I think they should reverse it's affects, instead of dots applying them and direct damage consuming them, mind spike/blast would generate them and every tick of mind flay would use an orb, max at 3 orbs and call it a day, mastery stat increases damage modifier of orbs as it does on beta now

The Care and Feeding of Warriors: The constantly evolving beta warrior {WoW}

Jul 23rd 2010 6:17PM from the picture provided it looks like anger managment and endless rage are both in the arms specilization bonuses

The Daily Blues {WoW}

Jul 20th 2010 11:22AM I have to agree with you, RNG being unreliable damage mittigation and being useless in magical fights for warrs, pallys, and druids is a bad thing. This, however, could be fixed by decreasing the amount of parry and dodge rating you need for 1% parry or dodge, so instead of CTC giving 4.X% dodge, it would give say 5.x%, that 1% buff doesn't seem like a lot at first, but keep in mind that if you have a tank now with 18% parry and 25% dodge that would buff those values to 22.5% parry and 31.25% dodge, so you just went form 43% mitigation to 53.75% mitigation. Ghost crawler already said that magical affects should make things more exciting and most tanking classes will be using cd's there anyway, i would say that this would be an appropreate fix. Only problem would be that it could make stacking avoidance and tank gear a great pvp stratitgy, and since DK tanks make use of spell deflection, they would recieve a lot of avoidance to spell damage aswell.