Dec 15th 2011 6:06PM /e arms his [Gnomish Shrink Ray].
"I trust in your ability to make the correct risk assessments in this situation."
Dec 15th 2011 5:54PM I play dwarves and founded an all dwarf RP Guild that is beginning to flourish once again after nearly dying. Now, the only thing keeping me from bliss is a murkablo to call my own little flaming fish monster of death. I already made room for him in my beard! *The dwarf bursts into tears*.
Nov 27th 2011 10:27AM I'll keep this short because I have a busy morning.
I started roleplay around the start of Wrath. I transfered my main from Akama to Moon Guard, played around, and I had a lot of fun. My turning point came when I discovered a guild called The Mountain Guard. It was a dwarf only RP-PvP guild. I created a dwarven hunter, got him to level 20, and signed up. I fell in love with these bearded, ale crazed deverishs. By the time I was level 30 I was in Alliance territory, firing my rifle at small armies of Horde players, or I was trecking across the Barrens on a "routine" training mission.
Eventually I race-changed my warrior, got him to the level cap, and started PvP. After dozens of events in which I was essentially one-shot, I mastered my class, scraped together some gear, and started pulling my weight in PvP. Around that time the guild peaked at about 100 members, with a good 15-25 at the level cap. We dominated the RP-PvP scene on Moon Guard. We led the charge, tore through the Horde, retreated to a respectful distance and celebrated with ale and dancing! We even gave ICC a shot in those final days. Every person in the raid (except a druid) was a dwarf. That night we got up to Saurfang and killed him.
It was in that guild that I first hit the level cap. It was the first time I ever raided at all. The first time I won an arena. The first time I got to participate in massive world PvP battles and feel like I made a difference.
Sadly, that guild died, but I'm now the founder and officer of a new guild, seeking to continue that legacy. At the very least, if it wasn't for The Mountain Guard, I would have never rolled a dwarf.
Nov 14th 2011 8:20PM Tae'thelan wandered through the broken world, the place where his Prince had turned to madness. He felt he had to come, he had to see the graveyard of the Sin'Dorei's proudest, to remember lest he fell into the same trap. There were those who said that magic was responsible for Kael's betrayal, that the arcane led its adherents only to corruption and death. But they are wrong. Does one forsake all fire because it can spread from the hearth to scorch the home? Because its warmth can turn to pain? No, just like fire, magic can be mastered, tamed, and though accidents are inevitable, the rewards are truly wonderous.
Tae'thelan felt the hum of power around him, the twisted ley lines of this shattered place. He pulled the relic from his belt. A white wand of wood, carvered in graceful lettering of ancient elvish and decorated with subtle gold leaf. It was his greatest creation, a tool, but a work of art as well. His channeled his power, unleashing the magic within, the wand led him on his path. He was close.
Ishanah stepped out from behind a crumbling pillar. "No further elf, the secrets you seek must remain lost."
Tae'thelan Bloodwatcher tensed. Do they all assume him to be a fool? Can these fanatics not sense their blindness? An elf of his power, education, and intelligence, and they see fit to lecture him on the dangers of magic! Does one lecture the dwarven smith on the dangers of a forge?! "The knowledge within the tome lost here will save lives. It belongs to the Sin'dorei. Our greatest magisters put lifetimes into its creation. Surrender it."
Ishanah bowed her head as furious Light gathered around her. She struck. Tae'thelan's wards shimmered into being, the magic bindings diffusing the holy energy. He flourished his staff, gathered his power and responded.
The battle was long and harsh. Ishanah was chosen by the Light and seemed without weariness. But Tae'thelan had the arcane, with it's infinite complexity and infinite possibility. Bolstering himself with a mana crystal he bound and usurped Ishanah's own attacks, bending them against her. At last she lay still, utterly defeated, as all who denied the Sin'dorei would be.
As he floated above her he was overcome by pity. He could feel the warmth of the Light, but she would never know the wonder of the Arcane. She would never see the beauty of the Universe. Tae'thelan teleported her to her people in Shattarah, then he returned to his introspections and his everlasting search of knowledge.
Oct 29th 2011 3:46PM Not to interupt the China hate, but China finding Pandas dressed like Samurai disgusting is not "horrible racist bigotry". In World War 2 China was Japan's Jew. World War 2 actually began with Japan invading China whilst China was in the grips of a Civil War (Communists fighting a corrupt Imperial Government). Japan viewed, and still does view, the Chinese as less than human. There is a famous slaughter called the Rape of Nanjing (sp?) where the Japanese took over the Chinese city and performed some of the worst war crimes in human history. Japan still has not apologized for their actions there and until recently denied that it happened.
In other words, blaming China for hating the Japanese is like blaming the Jews for hating the Nazis. Before commenting on racial tension and picking a side, you might want to look up some History first.
Oct 28th 2011 1:42AM I play Alliance on Moon Guard. I have two 85s there and am the founder and current officer of a RP-PvP guild on the server (we RP and we smash faces in). Roleplay Alliance side is great and pretty damn near universal. Download an add-on like MyRP and you'll see every second players is flagged. Of course you'll see a lot more if you're in a guild, but there are a lot of very large RP guilds, and more open world RP than on any other sever.
We do have a very high population so it is very diverse. There are of course "badies" and our Goldshire is infamous, but the rest of the server is very nice. Walk around, open up some conversations, you'll be impressed. I was. I also suggest you check out the Realm Forums of a server before you make any commitments.
Sep 5th 2011 1:06AM I do dungeons on my non-heirloomed pally, on the front lines, using crusader strike, judgements, and holy shock.
Honestly, the feeling of using melee attacks to prep my heals (Crusader strike builds holy power for Word of Glory) is like nothing else in the game, and the knowledge that that will become obsolete as I level up . . . really sucks.
That said, with exorcisms, crusader strikes, and holy shocks, I do decent damage in dungeons and can utterly crush any mob while questing. Word of Glory is more than enough to keep most heirloomed tanks topped off, with the occasional shock or Holy Light sent their way. My Holy Paladin is in his 40s.
Sep 1st 2011 9:22AM I should point out that Spirit counts as a primary stat and that if you are a caster DPS, chances are you do not want Spirit. Or at least, I avoid Spirit on my mage.
I'm right to do that right?
Aug 29th 2011 12:07AM Dear Anne,
I role play a Dark Iron dwarf and having investigated their History to the best of my ability I have found them to be perhaps the most interesting race on Azeroth. There is ample evidence that the Dark Irons of yore were revered craftsmen, powerful and knowledgeable wizards (who's to say they did not equal the famous Kirin Tor or elves of yore), even heros. They, as a people, practically worship the Thaurissan line, going so far as to follow their Emperor into exile and fight to the death against two other, larger dwarven Clans, attacking them simultaneously in a vicious counter attack.
Then, their apparently beloved leader is killed by the same elemental that was to be their salvation. Then, with the aid of the famous Fanclorn Forgewright, they rebuild, carving out a grand home in Blackrock Mountain, one that dwarfs even Ironforge. Apparently they unite under Thaurissan's son, Dagran. But as the ghost of Forgewright relates, the new Dark Iron state grew evil, with Dagran likely acting as a puppet ruler for Ragnaros. Yet even then Dagran manages to win Moira's heart. Perhaps he was tormented by what he was forced to do, unable to rebel against the elemental lord dwelling beneath him.
Then the orcs invade. In what must have been a battle to rival the fall of Moria in Tolkien's work, the Blackrock wrest nearly half of the mountain from the Dark Iron dwarves and wage a protracted battle with them that persists to this day.
The Dark Irons take to using slave labor, and the people once known for their master craftsmen become members of a state in martial law. Cursed by Ragnaros, his fiery minions stalking the halls, they hatch plots to once again retake Ironforge (as well as the rest of Blackrock), destroying half of the Thandol Span and attempting to destroy the Stonewrought Dam (a Dam made by Fanclorn Forgewright himself).
Now, they are brought back into the fold, and those who were cast out from the city they helped to build find themselves following the descendent of the very Thane who was responsible for centuries of suffering. As we see in game, the Dark Irons are split, with a large number continuing to serve Ragnaros and the Old Gods as members of the Twilight Cult. In fact, their very capitol of Shadowforge seems to have been overtaken by these cultists.
And yet, despite all of this History (some of it admittedly implied) and all of these current events are practically ignored in game. The only friendly Dark Irons in the entire game are mage and warlock trainers, or members of third party, neutral factions. When we go into Blackrock Depths, we are net sent by Moira and the Council, but by some no name human who's popped out of nowhere.
Anyway, I'd like to see you do a Know Your Lore on the Dark Irons. Maybe even a bit of tin-foil hatting. The Dark Irons really are the Orcs of the Alliance. Cursed by a dark power, they now fight against it, and though Ragnaros is ultimately dealt with without the Dark Irons . . . I just feel like they're being a bit ignored what with all of the many many connections to current events they have.
Anyway, best regards.
Dark Iron Sorcerer
Aug 14th 2011 7:32PM Dear Orc,
As someone with a fresh level 20 undead, I can tell you that that is incorrect. Check your sources. The questlines end with the worgen withdrawing out of Silverpine and with Sylvannas brought back to life by her valkyr. The undead never advance past the wall again, and the last glimpse of gilneas you get is an area filled with Alliance soldiers, with packs of worgen patrolling the country-side.