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  • cyanea85
  • Member Since Jul 22nd, 2010

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Recent Comments:

Ready Check: How legendaries destroy PVE {WoW}

Oct 23rd 2011 5:45PM I think having so many legendaries in the game kind...of cheapens the nature of them. We've had two expansions with two legendaries each, and with the rate that content is becoming obsolete...they're only "Legendary" for so long, especially because the devs make sure that each one isn't super viable in the next tier.

The Queue: Everyone's sleeping ... {WoW}

Oct 23rd 2011 11:24AM I never understood the "recycled" argument when it comes to dungeons getting the Deadmines treatment. Yes...they look the same, but they're pretty much new dungeons. How is this bad?

As far as MoP...I just want Pokecraft. I wanna catch 'em all. Now.

BlizzCon 2011: Pet battles introduced in Pandaria {WoW}

Oct 21st 2011 5:07PM I've started looking for red hats and blue jackets to transmog gear into.

BlizzCon 2011: Mists of Pandaria Preview Panel liveblog {WoW}

Oct 21st 2011 4:30PM "1:28PM This is WoW pokemon...."

You say this like this is a bad thing.

All I've ever wanted was a Pokemon MMO, and this is the closest I've gotten. Raiding? What's that?

BlizzCon 2011: Mists of Pandaria trailer {WoW}

Oct 21st 2011 3:33PM Who else just hopped onto their server to reserve the name "Pandamonium"?

Aww yeah.

Everybody was kung-fu fightin'...HYA!

"There are no simple solutions" -- Design diversity in WoW {WoW}

Oct 15th 2011 3:25PM I'm confused as to why they moved away from the Wrath model of raiding at all. If the only reason more people saw the content in Wrath than in BC or Vanilla was that normal mode was easy enough for the "casuals", and hard modes were for the "hardcore" (hate those terms, but nothing better), why then reverse that and scale up the difficulty of everything from Heroics to Normal mode raids to Heroic mode raid? If the goal always has been to get more people to see the content, then why not go back to the Wrath model instead of complicating things by adding a third level of the content?

The Light and How to Swing It: Radical changes to holy paladins on the 4.3 PTR {WoW}

Oct 2nd 2011 11:11PM Make LoD an AoE that'll hit regardless of positioning, and then it'll be a useful spell. All the "AoE rotation" change does for me is get me Word of Glories faster, unless I'm in particular fights like Domo.

Also echoing all of the above...I think this change could've waiting for a new expansion pack. Getting aggravated at having to learn how to play my class every patch.

Patch 4.3 PTR: Season 11 PVP sets might blow your mind {WoW}

Sep 28th 2011 4:59PM That's gonna be the set I mog first, I think.

Maybe I'll even shout FOR THE EMPEROR as I pull.

Patch 4.3: Tier 13 set bonuses revealed {WoW}

Sep 24th 2011 10:07PM The tanking 4pcs hint at a massive amount of raid damage. Lovely.

Patch 4.3: Rogue legendaries, Raid Finder, and more {WoW}

Sep 19th 2011 3:55AM I think the idea is...if you're in a guild that has seen healthy progression through the Firelands, you'll be geared enough to jump right into Deathwing normal mode. Just like Zul's were designed to help people who didn't clear t11, the Deathwing 5-mans will be there for people who didn't finish t12. I don't think Looking For Raid will be part of that. From all indications, it'll be for people who don't raid regularly and wanna see what all the fuss is about, people who don't have a good guild and want to see the fights, and people who want to see the fights and practice some before their guild's normal raid night.