Jan 20th 2012 5:54AM The only thing that I find really disappointing about all of this is that there's no incentive (read: evidence/reward) for guilds who do want a challenge to turn the buff off. The reality is that in a competitive raiding guild, and every guild in the top 1000 or so in the world is competitive at some level or another, you're never going to be able to turn the buff off because in doing so you're asking everyone else in the guild to progress slower and fall behind rival guilds for the challenge alone. You also risk your recruiting pull and so on. In fact, it would be a guaranteed source of drama and potential suicide.
What Blizzard needs to do is add some sort of reward to distinguish between guilds that use the buff and guilds who do not. If there was an achievement that could be tracked on armory and progression websites, or a title or something similar, then this nerf would have no downside for progression guilds at all because they could simply turn it off, do the original content and receive some kind of evidence that they did so. Then they could then be ranked based off the time they took to clear the zone with no buff, and recruit off that and satisfy the competitive drive of their raiders along the way, while still retaining the more challenging difficulty setting.
My guild is done with progression this tier so it's not an issue for me, but it is for many other guilds who would like to do the same content that guilds who came before them have done at the same difficulty level, and unfortunately "just turn the buff off" doesn't solve the problem for these guilds if there's no way to differentiate between those who use the buff and those who don't.
It's too bad, because this kind of nerf is actually vastly preferable for the progression raiding community, as long as there's some way to indicate which way you chose to go. This is the only way Blizzard can nerf the content for those who need/want it and leave the content untouched for those who don't, which is of course the ideal scenario.
Nov 7th 2010 11:44PM http://www.youtube.com/watch?v=Y7sybH2xlB0
Nov 2nd 2010 11:34AM It's not really about important whether or not we're a strong spec in raiding on live right now compared to the other issues we have to consider, that's all. It's like the fact that Halion was extremely buggy for several weeks after 4.0 came out, with weird timings and inivisible void zones making it extremely difficulty to execute a hard mode kill. Was it annoying? Sure. Is it what Blizzard should be focusing on with Cataclysm a few weeks away? No.
When it comes to Enhancement I'm much more interested in where our DPS is at in level 85 raiding, the horrible state of our AoE damage capabilities in Cata and so on, because that's what we're going to be dealing with for a long time, rather than a few weeks of meaningless farm content raiding where we do crappy damage.
Nov 2nd 2010 8:43AM Blizzard have already released 4.0, and the game is about Cataclysm at this point. Everyone, not just enhancement shaman, should be focusing on level 85, because that's what Blizzard is worrying about. We could use a little work on the beta, but that's where we need it, not on old content that nobody will be running in a few weeks.
To put it another way, what good is a level 80 buff at this point? Obviously we're basically useless on live right now but it would be a waste of development time to try and fix it.
Nov 1st 2010 3:12AM Depends on what you mean by right and wrong. It's not the judiciary's job to make a moral stand on issues, but it is their job to ensure that the law is written and enforced in a way that upholds certain standards, because those standards will exist elsewhere within the legal system. An obvious example is consistency of treatment between one law or case and another. The law is such a complex framework of ethical codes that in a lot of cases it does come down to subjective interpretation of issues, which is similar to making a moral judgement and legislating based on that judgement.
Oct 26th 2010 9:28AM One macro that I've considered a requirement as Enhance for a long time is adding /petattack into a regularly used ability, like Stormstrike. This ensures your dogs are always attacking your current target.
Originally this prevented a bug that existed around Ulduar time where dogs summoned on defensive would sometimes just stand there doing nothing, but even with that fixed now, I much prefer keeping my wolves on passive and regularly ordering them to attack my current target. It prevents them from doing things like hitting CCed targets in arena and random adds in raid encounters.
Other than that, I just macro Hyperspeed Accelerators into Shamanistic Rage for the tier 10 bonus.
Oct 25th 2010 10:16AM The important thing is really just to decide what it is you want from a guild. There's nothing wrong with wanting to be in a competitive raid environment where progression comes first (basically the "elitist jerks" this article talks about) if that's what is fun for you. A lot of people make the mistake of assuming that people in good guilds sacrifice "fun" for "success", when in fact players in these guilds largely find that it is playing with other strong players that makes the game fun. There's generally a less forgiving mentality in guilds like this, but that's the price you pay if you want to raid in that sort of team.
If you have more fun in a casual environment but find the lower standard of play frustrating, just remember that it goes both ways. Either approach is fine, it's just about working out what is best for you. Personally I have in-game friends in casual guilds but I could never raid in an environment like that because it just wouldn't be any fun for me.
Oct 14th 2010 3:43AM On the subject of reforging post-caps, since a few people mentioned it, you'll want to consider reforging excess crit and hit into mastery if you're at a decent gear level. It's a good way to avoid getting close to the crit cap, and mastery is a reasonably useful stat. Generally better than crit at high gear levels, and also better than hit once you're above the spell hit cap.
Sep 27th 2010 7:59AM Lava Lash is the biggest improver as far as glyphs go, because of the improvements to the ability. It's probably going to be worth using, or at least go very close.
Flame Shock won't be as good after 4.0 though, so you'll be looking at LL, WF, Feral Spirit and maybe SS as the main candidates for the prime slots.
Sep 27th 2010 7:53AM I don't think the stack count on Searing Flames will really matter the way it does with Maelstrom. On a single target, you'll get 5 stacks each time Lava Lash comes off CD anyway, and even if you don't, Lava Lash does so much damage after the 4.0 changes that you will be using it every CD anyway. I've seen crits for upwards of 20k without raid buffs on the beta.