Oct 12th 2011 10:08AM If they do end up coding this, can they make Heroic Leap half as cool? It's incredibly annoying to try and leap after a blinking mage only to have the spell fail because there is a .000001 elevation from where I am to the mage.
I always thought the ability was more Rogue-ish anyway.
Jul 15th 2011 11:05AM Fox is my hero, I couldn't stop laughing at that
Mar 9th 2011 9:08AM For me, its the interaction between Impact procs and Combustion. getting whelps on Halfus and spreading combustion around is a sexy way to do an obscene amount of damage. Once we got it on farm, i'd basically just watch my recount blow up. Fire mage
Feb 21st 2011 6:53PM What about a talented spell that put a small shield on the group? It wouldn't need to be a smart heal. Essentially, a prayer of healing, but with a shield instead of a heal. The shield would need to be suitably small of course, but it would give disc a good aoe-heal that kept with the flavor of the spec, would scale off of mastery, and could make disc interesting after shamans and druids get super cooldowns.
Feb 18th 2011 3:09PM I think they should try their best to make the spells unique. New spell mechanics are always interesting, and certainly make me more interested in playing any particular spec, healers especially.
For druids, i'd suggest a change to nature's swiftness, or even a new spell entirely. The crazy idea in my head is an ability they can put on the tank that makes all heals coming to that target cast a certain amount faster. It would be an interesting new mechanic, and would certainly help druids bring some aid to tanks. It would be countered in PVP with a switch pretty easily, depending on what they set the percentage to.
I don't know shamans very well, but i liked the cooldown for a smart multi-riptide, that seems cool.