Mar 19th 2012 6:23PM Looks like a smarter version of loot bags, where instead of the items you could potentially win being completely random, if you do win, it'll be something your class/spec can most likely use.
Jan 5th 2012 7:04PM Loot Bags. All this special case code is no longer necessary, all the loot drama (apart from sheer luck of the draw) goes away. Give everyone loot bags for finishing each leg of the raid once per week. Two random items per bag. Four random items/tokens per week. Non-vendorable, non-DE, non-tradeable. Problem solved.
Dec 25th 2011 9:08PM The crack dealer giving a hit free, eh?
Dec 24th 2011 1:38PM Solving the loot problem in LFR is easy. Just look at the Holiday bosses for inspiration.
Remove all dropped loot. Replace dropped loot with a single loot bag per week for finishing the wing of the raid. So you get two bags per week. This loot bag will have two randomly chosen items from all the drop tables. You could even specify it to be a random token and a random non-token item. No rolling, so if it's a token you need, whether main or off-spec, it's yours, free and clear.
These items are non-vendorable, non-tradable, and non-disenchantable.
No more guild rolls on items to share, no more impromptu auctions from douchenozzles that are trying to make a quick buck on stuff they already have, no more loot drama. You get your bag. You get your loot. It might be useful, it might get destroyed. But you are always guaranteed to get something.
Dec 22nd 2011 4:47PM ZomgGIANTBIRDWANT
Dec 22nd 2011 3:15PM Still curious how exactly they pick someone at random from this god awful comment system.
Dec 21st 2011 9:28PM Mouse? Mouse? Treat!
Dec 18th 2011 4:39PM Hawt.
Dec 17th 2011 12:36PM soooo cute!