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  • nicole.talucci
  • Member Since Jul 27th, 2010

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WoW Moviewatch: The Sisters: Getting Even {WoW}

Mar 12th 2012 1:55PM I saved this off YouTube and took it into Premiere, then sped it up 350% (making the video about one minute), and it makes it almost watchable. Despite the animations being stiff, it's not terrible for student work. Mostly, it's a timing issue--something students aren't easily taught and doesn't make it's way into a lot of accelerated college curriculums.

It took me years to fully understand secondary animation and timing. Hopefully, this person will start to see those developments in their own projects soon. You know what they say about practice!

WoW Moviewatch: The Transmog Run {WoW}

Feb 15th 2012 6:49AM At least there were subtitles so I could understand what she was saying over the music.

Breakfast Topic: "Blizzard's Horde bias" -- fact or delusion? {WoW}

Oct 26th 2011 9:37AM Facts or anecdotal evidence?

Ready Check: Dealing with a low DPSer {WoW}

Aug 26th 2011 10:26AM We went though this recently and as a raid leader, it was making me sick to argue with players who assumed their enrollment in the guild guaranteed them a raid spot. I eventually emailed my slackers a list of resources and assigned them small goals to be met within one week. I said I would help them parse the data if they wanted during off nights and not a single person messaged me for assistance. Those that showed on raid night without gems, enchants or improvements were removed and replaced with pick-ups before the trash was finished.

I caught some flak for it, mostly from the offenders, who accused me of making the game "unfun" for them, but really? How can wiping on bosses and holding back the members that pull their weight be fun? I'll never understand the mindset of some players.

WoW Moviewatch: A Westfall Drama {WoW}

Aug 23rd 2011 8:26AM Sad song, though it seems pretty well themed with the strife of both Westfallians and all the survivors of Deathwing's cataclysm.

The Queue: I'll see your Deathwing, and raise you a **distracted by puppies** {WoW}

Jun 15th 2011 12:46PM I transferred away from Archimonde about a month ago. You could actually do a /who on classes at 85 and then 1-10, 11-20, etc., and add up the number of players online any given night. Peek hours seemed to be about 250-300 players total, which is just stupid.

The lack of people playing on Archimonde was killing my interest in the game but since leaving (for Emerald Dream) things have turned around considerably. People are friendly, a healer leaving or DCing does not kill a raid, and if you want to PUG something, you can build a group almost instantly. It's amazing.

Words can not describe the joy that has been restored to me by transferring from Archimonde to Emerald Dream, and there are a dozen more servers just a good that will be quality homes if you take the time to find them.

I hear a lot of the, "I can't afford to transfer all my characters" excuse a lot, and that's all it is. You don't need the infrastructure of alt-crafters no matter how nice it is. There is a reason those alts you mentioned are level 60; leave them behind, you can always transfer them later. Please, spend the $50 bucks and move you and your SO's "mains", anywhere, but that dead server.

My suggestion is to use tools like WoW Census and start ordering the servers by your criteria. Population, PvP/PvE, faction ratio, location--whatever you're looking for--find the top five and make characters. Talk to guilds, people in chat, level an alt to 20, scour the AH, and when you think you've found a server, find a guild. Once you've got a guild you're home. Transfer your "mains" and enjoy time but DON'T transfer all your characters at once. It's silly and expensive.

If Emerald Dream is in your list, let me know. I think I know a guild or two that would have you.

Breakfast Topic: Where do you play WoW? {WoW}

Jun 6th 2011 8:36AM Imagine that pretty grey beast standing in front of the primary monitor yowling for more pets and that is how I tank raids.

The Light and How to Swing It: Tankadin bugs and hidden changes from 4.1 {WoW}

May 10th 2011 7:30AM I was skeptical of these changes too, but I tried it to see the results. There is nearly no difference in threat generation, the exception being the pull, or having a high DPS player attacking a secondary target instead of the focus-target. These problems are very easily solved by having your DPS pay attention to threat and focus-targets--which they should be doing anyway, if they're worth their salt.

The benefit you can gain from reforging hit and expertise to mastery is amazing. I wouldn't want to go back.

The Light and How to Swing It: Tankadin bugs and hidden changes from 4.1 {WoW}

May 10th 2011 7:20AM Repentance is bugged. I'm 100% sure of it. We tested this last night in Grim Batol to be sure. Every pull where AS could jump and break a Repentance'd character, it did. This has been the case since 4.1 and makes pulls difficult when you're running with multiple Paladins.