Aug 29th 2010 6:57PM You can push Eclipse back in its original direction, but I showed on my blog awhile back that doing this with anything besides Starsurge isn't really a DPS gain if you're forced to switch Eclipse procs. It's really just changing non-Eclipsed casts later for non-Eclipsed casts now. In fact, it just makes the DPS cycle longer and needlessly more complicated.
Now using Starsurge to extend Eclipse is a DPS gain because it benefits from the eclipse and gives "smart" energy. That's the same idea I suggested applying to critical strikes while under the influence of Eclipse.
Decay does not happen in combat. However, out of combat decay is fairly rapid. If you're not bouncing from mob to mob very rapidly, it's likely you will find yourself back at 0 each time you engage a new mob.
Aug 29th 2010 6:49PM Thanks for putting this idea further out there for me. The smart idea was a modification of the crit refund model I had awhile back when we realized that Euphoria would only increases the frequency of procs but not the average overall uptime.
Sorry I took so long to find it and comment here. I've been overhauling my car before my teaching kicks back into gear and I have neglected my moonkinly duties. =]
Aug 6th 2010 7:16PM lol that's the default UI. It's been tough to be as effective without my addons, which is a double-edged sword. It means I'm picking addons that help me play my class better (call it essential) but at the same time, it means I might not be as good as I thought...
Aug 6th 2010 7:13PM Not ALL, but most. In fact, I have a very nice pair of rare boots from a quest with int crit and haste. Ideal since mastery isn't implemented yet.
Aug 2nd 2010 7:14PM Mastery does not affect Moonfire. Also, Lunar Shower is really only practical, and I use that word loosely, if you're on the run and within a 180 frontal arc of your enemy. As an aside, although mastery exists as a stat, and we know what it is supposed to do, it is not functional. For Balance druids, mastery is going to bump up our Eclipse's strength.
It sure seems like Moonfire improves a lot on the move, but really, its a small bump to a small amount. Even with the increases, the spell power coefficient of the direct damage portion of moonfire is small, so you're really taking percentages of percentages which amounts to very small changes in damage throughput.
Jul 31st 2010 3:10AM Lis is right. The mechanics for Eclipse seem to have been their focus and
there seems to be a distinct lack of synergy between our spells. Our two main nukes are similar, our DoTs are independent. Its like I'm just laying cards out on the table independently. Where are the buffs to spells or the extended DoTs? Where is the encouragement to cast anything beyond the raw damage that it does? Yes I realize that in the end, I cast the spell I choose to cast because it gives the greatest NET damage. But there are many ways to move a spell from inefficient to efficient given synergy with the rest of the classes arsenal. Where's my synergy, Blizz?
Jul 30th 2010 8:44PM @ Peter
In response to your question about Moonfire, it does not generate any Eclipse Energy right now.
One thing to keep in mind when talking about damage potential in Beta is that things will probably scale if overall damage is two low. But if a specific ability feels off from live or from the rest of our spells, that's the sort of feedback they want. They actually made a call for that type of feedback on the beta forums.
I'm spending my time in dungeons almost exclusively. First let me say that many of the fights feel overtuned because people don't remember how to CC or handle trash that you can't AoE. Most of the fights have had some trick mechanic to prevent stand and deliver encounters. On the whole, I am very pleased with the quality of the encounters.
In the dungeon, I focus on 100% DoT uptime. Granted, Eclipse does not work, but in terms of DPET, DoTs are kickin butt. I follow the Eclipse rotation and find that replacing a DoT right as Eclipse procs allows the me to smoothly reapply the DoTs in most cases.
Jul 30th 2010 8:25PM There's plenty of places to go in the Restoration tree. It's the feral tree that has no options.
Jul 29th 2010 4:31PM Let me lay out a situation here:
You have 0% crit 0% haste (ease of scenario) and you just procced a Lunar Eclipse. Every Starfire generates 20 Solar Energy and every Wrath generates 13 Lunar Energy.
In one Eclipse you could: (100 Lunar)
cast 5 Starfires under Eclipse (0)
cast 5 more Starfires to proc Solar (100 Solar)
cast 8 Wraths under Eclipse (0)
cast 8 more Wraths to start the cycle over again. (100 Lunar)
That's a total of 50% of the spells you cast (and due to the symmetry 50% of your damage done) that is affected by Eclipse.
Another situation allows you to start at a Lunar Eclipse (100 Lunar)
cast 3 Starfires under Eclipse (40 Lunar)
cast 3 Wraths to move the bar back (79 Lunar)
cast 3 Starfires under Eclipse (19 Lunar)
cast 4 Wraths to move the bar back (71 Lunar)
cast 4 Starfires under Eclipse (9 Solar)
cast 5 Starfires to proc Solar Eclipse (100 Solar)
cast 4 Wraths (48 Solar)
cast 2 Starfires (88 Solar)
cast 4 Wraths (36 Solar)
cast 2 Starfires (76 Solar)
cast 5 Wraths (11 Solar)
cast 1 Starfire (31 Solar)
cast 3 Wrath (8 Lunar)
cast 8 Wrath to proc Lunar Eclipse
The second scenario is the "extension" scenario, excluding Starsurge, which we will want to use while trying to proc an Eclipe (most likely). At a 3 second Starfire and a 2 second Wrath, the Lunar Eclipse takes 44 seconds and the Solar Eclipse takes 47 seconds, implying that the final Wrath would not benefit from Eclipse.
We have 10 Eclipsed Starfires and 10 non-Eclipsed Starfires. We also have 15 Eclipsed Wraths and 15 non-Eclipsed Wraths. The only difference between the two situations is
A) the complexity of the situation
B) the length of the cycle
In terms of Eclipse uptime, these two cycles are identical. So explain to me why I would want to extend my Eclipse and thus complicate my rotation?