Mar 30th 2012 10:55AM Good job, many funny points to you!
Mar 30th 2012 8:48AM "Toon" drives me up the wall as well, I really hate it. I have "characters".
Mar 29th 2012 4:33PM Such a shame, this IP is right up there alongside the strongest Sci-Fi or Fantasy IPs and it continually seems to get the shaft.
Hopefully one day someone can save either the 40k or the original Warhammer IP with a great MMO, it would seem that's not going to be anytime soon.
Mar 18th 2012 12:26PM Do I expect it? No.
Should it be? Yes.
I don't RP but I would like everyone to be able to enjoy the games they play and if people want to RP then they should be able to. If a games company sets aside a server specifically for RP then it should be policed and maintained as such. It would be easy enough to have designated OOC and IC public channels and I see no reason why naming conventions cannot be policed.
Why bother creating an RP server ruleset if you're not going to support it properly.
Mar 18th 2012 10:17AM Finally updating the player models and graphics engine. That would be a major surprise and one I'd be inordinately happy about.
Feb 29th 2012 10:32AM This would be very attractive to me if the campaign allowed for real persistent empire building, more in an Eve-Online territorial nature or like the old Mankind MMORTS (which never gets the credit it should for inspiring much work in this genre).
I will struggle to become invested in a game where I do not feel that my own strategy has a long term impact on the 'persistent' game world and where inter-player politics and alliance building has no real place. I have felt ever since Mankind fell from grace that there was a massive opportunity for a truly persistent MMORTS and I am not sure that End of Nations is really going to fit the bill for me. It sounds more like the RTS equivalent of what the Battlefield or Call of Duty franchises have done for FPS games than a real MMO.
Make the world persistent, allow territorial control, facilitate player driven social groupings (i.e. alliances, power blocks etc.) and introduce real consequences for winning or losing along with the cool character development features they are planning and then we'd really be talking about an MMORTS.
I will wait to be impressed but am currently a little underwhelmed.
Feb 29th 2012 8:18AM Not the developer I would have chosen for this IP.
Feb 29th 2012 5:34AM Basically they've overcooked it and are trying to hard.
I like involved character customization and trait/talent systems generally speaking, it's fun to experiment and have extra layers of depth. Having said that this looks a little too complicated and fiddly.
The gating with the books/tomes whatever you have to get is unnecessary.
Linking traits to two attributes and having that be different for each trait line and character class is overly complicated and will be a pain for people to remember.
Not being able to respec on the fly is very 2005, not something I would expect from a next gen MMO and tying it in to a cash sink is a very dated approach as well.
They've really opened up the door to cookie-cutter builds, theory-crafting and moving towards having the holy trinity of group roles again.
I can see this system getting revisited post-launch if they leave it as is. To me it feels like a missed opportunity and that they're trying too hard to be an MMO.
It's not putting me off but it is disappointing.
Feb 28th 2012 1:12PM I am playing WAR again in anticipation for GW2.
I figured I'd a) get some RvR practice in and b) after enduring WAR's horribad implementation of RvR GW2 will seem even sweeter when I start it!
I am tempted to have a go at GW though, I have never played it.
Feb 25th 2012 1:01PM I'm in a similar situation, at 38 years old I've been in senior management positions for a decade and have hired many people. I've also played games since the very first consoles and computers entered our homes and still balance an active gaming hobby with my career and social life.
It's irrelevant for 99.9% of jobs whether you are a scout leader, WoW GM, captain of your basketball team or chairman of your local debating society. I don't give a monkeys about your social life or your achievements in it. All I care about is your relevant professional experience.
When you were 17-18 years old trying to get into a good university people care whether you are in the theatre group or leader of your high school cheer leading team. When you're looking for work nobody cares.
Keep WoW or any other gaming achievements for that matter, off your resume/CV. If I see someone trying to stretch that kind of achievement into something professionally relevant it just makes me question your real achievements and sense of perspective.