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## Recent Comments:

### Spiritual Guidance: Dinosaur Pirate Explosion Carnival (or, why Shadow Orbs is lame) {WoW}

**Sep 8th 2010 5:46PM** The only problem with this is the fact that mastery is a skill you learn from your trainer at either 75 or 78 (I forget which).

### The OverAchiever: Pimp thy ride, part 2 {WoW}

**Sep 3rd 2010 4:42AM** What elphie wrote is incorrect, as would be obvious to anyone who has taken a serious course in statistics. Artificial and Dazarus are correct, but they haven't supplied their math, which may be the cause for dispute.

First off, the assumptions: 52 raid lockouts per year, .1% chance you'll get the drop on any given run. This .1% is converted to a .001 for use in calculations, as something with a probability of 1 is statistically a guaranteed, or 100%, outcome, and .001 is 1% of 1.

Next, the method. Often in statistics, it is convenient to determine the likelihood of some event occurring within some number of attempts by first determining the likelihood that said event does NOT occur during the attempts, then subtracting that number from 1 (or 100%). Since there are only two possible outcomes here (either the Ashes drop or they don't), we can deduce the probability of an UNsuccessful attempt to be .999 (1 - .001 = .999). From there, we must determine the probability of having 52 successive unsuccessful attempts. This seems to be the area most people have trouble with, so I'll start with only two successive attempts to illustrate the logic behind the math. For each individual attempt, there is a 99.9% chance you will not get the mount. However, over two attempts, there is a .999 * .999 = .998 chance you will not get the mount, or a 1 - .999 * .999 = .002 chance you will. What confuses people is that this does NOT mean that, having failed to get the mount in the first lockout, your odds of getting the mount in your second lockout increase to .002. What it DOES mean is that if you go for two lockouts, you have a .2% chance of getting the mount in that period of time. So next, we'll do the math for 52 lockouts: .999^52 = .9493, and 1 - .9493 = .0507, which translates to 5.07%, exactly as Artificial and Lazaro said. (For those interested in how this works, look up Bernoulli Trials)

For those out there who still doubt the math, I will also demonstrate how this behaves at the extremes for the possible number of trials, zero and infinity.

Chance of getting a drop after zero attempts: 1 - .999^0 = 1 - 1 = 0

Chance of getting a drop after an infinite number of trials: A little more complicated than an equation, as writing some number to the power of infinity is bad mathematics. What this boils down to is a converging series in the form of r^n, where r is a constant less than 1 (say, .999) and n is the number of trials. As n approaches infinity, r^n gets closer and closer to 0. (You can see this for yourself on a calculator, just pick a number between 1 and 0, multiply it with itself, then multiply this solution by the original number, then multiply THAT solution with the original number, etc. it will eventually decay to near zero). Therefore, the probability here roughly equates to 1 - .999^infinity = 1 - 0 = 1.

The fact that the numbers perform so beautifully at the extremes lends credence to the methodology as well, as formulas that don't hold up in extreme cases are usually dismissed as incorrect in mathematics. (Yes, the numbers say doing this raid an infinite number of times is the only way to guarantee yourself a phoenix, but this is clearly is an impossible feat. Them's the breaks.)

### The OverAchiever: Pimp thy ride, part 2 {WoW}

**Sep 3rd 2010 4:32AM** What elphie wrote is incorrect, as would be obvious to anyone who has taken a serious course in statistics. Artificial and Dazarus are correct, but they haven't supplied their math, which may be the cause for dispute.

First off, the assumptions: 52 raid lockouts per year, .1% chance you'll get the drop on any given run. This .1% is converted to a .001 for use in calculations, as something with a probability of 1 is statistically a guaranteed, or 100%, outcome, and .001 is 1% of 1.

Next, the method. Often in statistics, it is convenient to determine the likelihood of some event occurring within some number of attempts by first determining the likelihood that said event does NOT occur during the attempts, then subtracting that number from 1 (or 100%). Since there are only two possible outcomes here (either the Ashes drop or they don't), we can deduce the probability of an UNsuccessful attempt to be .999 (1 - .001 = .999). From there, we must determine the probability of having 52 successive unsuccessful attempts. This seems to be the area most people have trouble with, so I'll start with only two successive attempts to illustrate the logic behind the math. For each individual attempt, there is a 99.9% chance you will not get the mount. However, over two attempts, there is a .999 * .999 = .998 chance you will not get the mount, or a 1 - .999 * .999 = .002 chance you will. What confuses people is that this does NOT mean that, having failed to get the mount in the first lockout, your odds of getting the mount in your second lockout increase to .002. What it DOES mean is that if you go for two lockouts, you have a .2% chance of getting the mount in that period of time. So next, we'll do the math for 52 lockouts: .999^52 = .9493, and 1 - .9493 = .0507, which translates to 5.07%, exactly as Artificial and Lazaro said. (For those interested in how this works, look up Bernoulli Trials)

For those out there who still doubt the math, I will also demonstrate how this behaves at the extremes for the possible number of trials, zero and infinity.

Chance of getting a drop after zero attempts: 1 - .999^0 = 1 - 1 = 0

Chance of getting a drop after an infinite number of trials: A little more complicated than an equation, as writing some number to the power of infinity is bad mathematics. What this boils down to is a converging series in the form of r^n, where r is a constant less than 1 (say, .999) and n is the number of trials. As n approaches infinity, r^n gets closer and closer to 0. (You can see this for yourself on a calculator, just pick a number between 1 and 0, multiply it with itself, then multiply this solution by the original number, then multiply THAT solution with the original number, etc. it will eventually decay to near zero). Therefore, the probability here roughly equates to 1 - .999^infinity = 1 - 0 = 1.

The fact that the numbers perform so beautifully at the extremes lends credence to the methodology as well, as formulas that don't hold up in extreme cases are usually dismissed as incorrect in mathematics. (Yes, the numbers say doing this raid an infinite number of times is the only way to guarantee yourself a phoenix, but this is clearly is an impossible feat. Them's the breaks.)

### Lichborne: The death knight beta diaries, part 2: Dual wielding in Deepholm {WoW}

**Aug 10th 2010 3:35PM** How is tanking with a two-hander as blood any less unique than frost tanking with two one-handers? Last I checked, paladins and warriors used a one-hander and a shield and druids, who technically equip a two-hander, do most of their tanking with their claws and teeth.

### Guest Post: Raiding on the road {WoW}

**Jul 31st 2010 4:55PM** Is there a similar fan program for a PC running Windows 7? I play on a laptop as well, and it overheats after some time playing, causing an instant shutoff which occasionally prevents me from using my wireless connection when I restart. It's inconvenient to say the least, and something like this sounds like just the way to fix the problem. Also, AddOn Control Panel sounds awesome, and I'm definitely going to look into it.

Thanks in advance for any help.