Mar 22nd 2012 5:55PM Could be the situational tanking scenario they have in mind is Scenarios, where specs don't really matter. In fact, they'd make decent training grounds for people with a mind to tank for reals to test it out, without the pressure and dire consequences of learning in heroics. Not a bad testing ground to toy with non-traditional tank roles as a mini- long-term beta test. Maybe bring back some of the shaman offtankiness with some glyphs, develop and deploy some dodge-tank directed rogue glyphs for, say, Combat.
Feb 17th 2012 5:59PM I think the casual/hardcore distinction should really be broken down along two axes: skill, and time commitment. I can theorycraft with the best of them (even for classes I don't play), know what CC's each class has for when I tank 5-mans, and reforge, gem, and enchant all upgrades immediately, even all alts. But I have played, for most of my time on WoW, at most 2 nights a week raiding, and usually quite a bit less.
Jan 9th 2012 10:57AM I started off with a lot of Norse mythology (Volsung, Lohengrin, etc.) but have moved to a lot of Jim Butcher lore, like Fidelacchius, one of the Swords of the Cross, for my Paladin, and any Canim name I can scrounge up for my Worgen toons. Naagloshii for my druid is still probably my favorite; the skin-walker, or shapeshifter, from Native American mythology that popped up in one of the Dresden Files.
Dec 22nd 2011 8:40PM Outside of PC gaming, Square Enix has, by far, the best cutscenes/FMVs (full motion videos, i.e. not in-game engine) in the industry IMHO. Blizzard's caught up nicely, but I remember being distinctly underwhelmed by SC and Diablo II's FMVs after playing FFVII and FFVIII.
Nov 1st 2011 12:44AM I think they can keep the new talents in decent balance if they keep to the playstyle variations that some of the tiers have so far. The level 90 tier of the Paladin is a great example IMO. I am awful at remembering to use cooldowns, especially with classes that are proc-heavy like Ret, Arms, and Frost DK. I get sucked into the groove of lining up HP/rage/Runes/RP and hitting proc'd abilities at just the right time, and totally space out on cooldowns, like, a lot. In that case, Holy Avenger and Sanctified Wrath would likely be wasted on me, whereas Divine Purpose fits my proccy, whack-a-moley playstyle perfectly. I like that it creates a smoother damage curve, rather than letting me spike during a cooldown phase. Same with the level 45 tier of Priest: Archangel versus From Darkness Comes Light. I could pick up Archangel to occasionally boost my damage through the roof, or I could get instant, free Mind Blasts throughout. I prefer the latter. I enjoy those kind of choices, and they're the kind of choices that can make a difference in playstyle without being easily theorycrafted, long as Blizz keeps the numbers equivalent over the long haul.
Oct 30th 2011 3:11PM Foo dogs? Like Mouse (http://en.wikipedia.org/wiki/Mouse_%28The_Dresden_Files%29#Mouse)? I'm excited!
Oct 30th 2011 3:03PM Agreed on Samurai and/or Ninja. As this point though, I don't think WoW could pull off both without stepping on the toes of an existing class, e.g. Ninjas in FFXI were dodge tanks, like a lot of Rogues have been wanting to do (and looks like Monks ARE going to be doing), and Samurai, gameplay-wise at least, strike me as very similar to Arms warriors, with their honing of skills with a single weapon. Doing Samurai AND Ninja would definitely be a bit much unfortunately. I DO think we're do for another PHYSICAL ranged class, something like the Warden (http://www.wowwiki.com/Warden). One DW melee tree, one ranged where the Moon Swords act like boomerangs, allowing them to unleash huge, fast-paced combos from range, and then maybe one healing tree that uses healing winds they can summon with their swords. Leather or mail-wearer, probably mail now that Monks are being added to leather.
Oct 28th 2011 9:22AM I loved the Monk class in the unofficial Diablo x-pac, Hellfire, and have been pining for one in a Diablo sequel or WoW for some time now. Now I get one in both and am super-stoked for some Eastern flair. Having cut my MMO teeth on FFXI, I've kinda missed the Asian archetypal Monks, Samurai, and Ninja.
Sep 18th 2011 2:03PM @Drakkenfyre from yesterday's comments RE: transmogging melee weapon types: Except Blizz has already said if you can't equip it, then you can't transmog its look onto your current gear. Hence why DKs won't be transmogging Pally tier sets, even though they both wear plate. So druids shouldn't be able to transmog swords even by the general rule Blizz has already stated. However, I did think of one, lame, potential reason: TG Fury Warriors. Under that general rule, TG Fury Wars could transmog polearms and staves onto their 2H swords, maces, and axes, and I bet that would require specific one-hand/off-hand animations that don't exist because such a setup is currently impossible. That's the ONLY legit reason I can think of. And it's legit cuz it's A reason; if one lousy spec within a spec prevents transmogging weapon types, that's just sad...
Sep 18th 2011 12:50AM Q4Q: Maybe I missed it, but has Blizz said anywhere WHY they won't allow (for now) the transmogging of axes to swords, or maces to swords, for example? It's not a tech issue if they can do guns to bows, so what's the reasoning? I personally hate the aesthetics of maces and axes, and would use swords whenever possible, but they don't seem to get a lot of love (I think I was able to use a sword during Wrath for about a month, beyond that it was freakin' Edge of Ruin, Tyrannical Beheader, Ramaladni's Blade of Culling, and Bryntroll). On a related note, have they said if transmogging will be "disabled" during PvP, to keep the whole silhouette scouting intact? Personally, when I play PvP, my scouting usually consists of "Red name bad, kill it!" but I'm curious since that was one of the (several) reasons Blizz gave not too long ago for never allowing what would become transmogging.