Mar 17th 2011 9:13PM The obvious solution to this would be to have the lockouts work like talent trees in a sense, you can kill bosses within a section in any order (optional bosses or simply those that have no specific order in which to be killed) but there is some condition which has to be filled for the next 'tier' of bosses to be available (Either a specific boss dead, or all bosses in a section).
If you're saved on an optional boss and the condition is still not fulfilled you can only access bosses you have not killed personally, however you can also join any raid which has already killed the bosses which you have already completed.
In order to prevent people from killing bosses multiple times then it would be necessary to lock a player out of all bosses in the previous section if they kill a boss and become saved to the following 'tier' of bosses.
This system is suggested by the fact that it was trialled on the bosses of Ulduar and Icecrown citadel, both raids which have clear and obvious sections and divisions with well defined progression levels or tiers.
Sep 20th 2010 8:09AM This seems unlikely as it is already possible to re-aquire any tabard that has been sold or deleted via the tabard vendors at any major cities visitor centre
Sep 16th 2010 8:40PM Or more Recently:
'Which idiot turned off Strength of Wrynn?'
Aug 27th 2010 7:09PM With lots of new things being added in Tanaris will the Steamwheedle Port finally be seeing some boats?
Aug 27th 2010 1:05PM You see secretly all players are members of the Bronze dragonflight.
Aug 4th 2010 9:03AM Summoning people outside ICC the other night I discovered that my druid can sit in the passenger seat of the recruit-a-friend rocket mount whilst still in tree form, and dancing.
Watching this dancing tree whizzing around the area on a rocket confused and amused a fair few people.