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  • Ganatola
  • Member Since Aug 4th, 2010

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The Queue: Patch 4.3 FAQ {WoW}

Nov 29th 2011 11:17AM So, lore-wise, who is becoming Earthwarden/Aspect after Deathwing dies? Is it up in the air at the time of his death? I haven't really heard anything from that department.

Breakfast Topic: What's your most anticipated patch 4.3 feature? {WoW}

Nov 29th 2011 11:04AM The joy of taking that big, bad dragon down and looting Deathwing's epic-sized h ... ammer ... 0_0

The Queue: PVP, player models, and applying to WoW Insider {WoW}

Oct 24th 2011 2:07PM She only used Magic Missile to defend Theramore, eh?

I'd reckon she ran out of mana after three shots! No wonder the battle was lost!

New Mists of Pandaria talent calculator live {WoW}

Oct 23rd 2011 3:23PM I have to be honest - I love this system. It completely revolutionizes the generic MMO talent tree for three reasons:

1. It cuts out the fat, pork, unneeded and unwanted junk of Talent Trees (like boost the power of Wrath by 10%). Nobody is excited to shove points into Improved Regrowth. Everybody likes slapping a point into a sweet move like Remorseless Winter. It is your choice of abilities you can get now from your Spec; what you do with your abilities and how well you use them is what will most greatly affect your healing, tanking, damaging across the board. Not what spec you have.

I have a feeling most of the % damage increase we used to have will be rolled into the ability itself, and if not, then we'll all lose some DPS/HPS/TPS. Before you freak out about the potential drop in (X)PS, remember: it's a new expansion; we'll get it all back soon enough.

2. It gives a new freedom unlike anything seen in an MMO before (I'll be honest, I've only played WoW. Correct me if I'm wrong here). The "Talents" in the talent tree are actual talents, abilities now. Don't think of Bladestorm as an Arms ability anymore. It's an AOE for all warriors, and from what I heard from Blizzcon, its going to be a quick switch from Bladestorm to Avatar in an AOE to Boss fight situation.

A heavy-movement boss, a tank-and-spank, and a battle-for-survival will all require different abilities to be optimum. Anyone who says "NO! This is the best spec for DPS" will be left behind in the raiding scene, because the system is far more flexible now. The game is becoming simpler, and the "cookie cutter spec" with optimum DPS will be different with every encounter; thus, there will be NO cookie cutter spec.

You can spec into whatever the heck you want to, and you won't be nearly as penalized in this system than in the last. Your talents aren't going to be as influential as before; your ability to play the game is more so.

3. It is an easy system, thus it makes your life easier. What more do you want in one of the more important aspects of the game, especially a part that is so passive? This system also makes your choice of spec more active: you are switching around your abilities to meet the demands of the fight you're in.

Your actual spec stays the same, but if you need more Pew Pew than CC in one fight, just swap around your abilities. No running back to Org or Stormwind to change your tree - just fix it then and there. The boys at Blizzcon said changing talents around is as easy as glyphs. I'm taking their word for it.

In short, this is a very intelligent move on Blizzard's part. They killed the concept of the cookie cutter spec, made the talent trees far more interesting and active, and gave more freedom to control how you want to play, all in one smooth motion. There is a reason Blizzard is still on top after all these years: they know what the heck they are doing.

The Queue: Everyone's sleeping ... {WoW}

Oct 23rd 2011 2:16PM Miyagi's Dojo

Five-Point-Palm Weekly

Way of the Fist

The Grouchy Panda

Carl Douglas' Legacy

The Brew of Destiny

Walkin', Weavin', Brewin' (NA NA NA NA NANA, NANA NA NA NA; NA NA NANA NA NANA NANA NANA! Actually, scratch this one. We might get sued by Journey.)

MonkWoW, Soaking Up Damage and Dealing It Back In Style! Buy One, Roll One FREE!

Thoros' ... wait. He's a priest ...

Well, I'm all out of ideas guys, the bad and ugly ones too. Y'all's turn.

P.S.: Is there any better way to say "y'all's turn"? I felt dirty writing that out...

The Queue: Bedroom Eyes {WoW}

Oct 1st 2011 5:17PM Wow, someone's had a bad day in the Queue...hope you get better Noyou.

/pat on the back

Know Your Lore: The 7th Legion {WoW}

Sep 14th 2011 7:48PM No, that would be the actions of S.I.7, the human intelligence agency.

At least you got the 7 right!

Review of Wolfheart, by Richard A. Knaak {WoW}

Sep 14th 2011 2:03PM Nobody write any spoilers - if you want them, just go to here at your own discretion.

The Queue: I don't know {WoW}

Sep 13th 2011 1:32PM One word: Shadow.

Let's draw up a comparison between the abilities of Shadow Priests and the Old Gods and their minions.

Shadow Priests have abilities like Mind Flay, Mind Blast, Mind Spike, Mind Vision, Mind Control, and Mind Soothe. If you don't mind me saying, quite a few attacks of the Shadow Priest involves a direct attack on his or her opponent's mind. Who else entraps foes by destroying their minds? Old Gods.

Now, let's consider the attacks of the Old Gods and their minions. Faceless Ones' favorite attack is Mind Flay. The rest of their attacks involve other Shadow attacks. Yogg's special gimmick was Sanity, which is a form of Mind Control. Many of his other attacks involved Shadow attacks as well. Consider lore-wise that the Old Gods drive their victims insane, another attack on the mind. The final boss of Old Kingdom in WotLK predominately used Mind Flay to attack, but also trapped his enemies in their minds, incapacitating them. Sound like any class we all know?

Basically, the Old Gods and Shadow Priests use almost the exact same bag of tricks - leading me to believe they utilize the same power - whatever the Shadow is. This also leads to my question: if Holy Priests worship the Light, do Shadow Priests worship the Old Gods?

Before you answer that question, though, remember the crazy night elf in Silithus in Hive Regal - the one that found a random crystal underground and ran to, then went totally nuts. She was a holy priest when she left Cenarion Hold, but became the High Priest of C'thun after encountering that crystal, using predominately Shadow attacks when we find her. Just saying...

Know Your Lore: The Kor'kron, fists of the Warchief {WoW}

Sep 7th 2011 5:56PM I'll answer your question, but I would like to also address a few things first.

For one thing, Wyrmbane's only appearance in Cataclysm so far is a brief cameo in a Horde-side quest concerning the 7th Legion's work in Gilneas.

Secondly, Agmar is only an Overlord in the Kor'kron. High Commander Wyrmbane is the leader of the 7th Legion. Wyrmbane's counterpart is actually High Overlord Saurfang, and he opted to stay in Northrend with a small detachment to secure their holdings in the Borean Tundra.

Thirdly, the conflict in Northrend was between the forces of Azeroth against the Lich King - not Alliance vs. Horde. Despite the fact there was much in-fighting between the two forces, both sides were fighting for the same thing: to overthrow the Lich King. That was the main purpose for both sides going to Northrend.

To answer your question directly: No. The Kor'kron did not "lose" the conflict in Northrend. Both the Alliance and the Horde won, for once.