Jan 21st 2011 11:45AM Far more of the population would get far more play time out of the game if each new patch had three new, really well done heroics instead of one new raid.
I'm not knocking raiders or hardcore players, but just by numbers the people who do heroics 'as a destination' still out number the raiders by a lot, even with the greater accessibility of raids. Raids still can't touch how easy it is to put together a five man group.
Jan 21st 2011 11:35AM Yeah, once you put two non-stat, temporary buff's into the equation, Blizzard's whole theory of faction design just fall apart.
Jan 20th 2011 11:51AM If you want to run dungeons a couple of times at the appropriate level for quests or gear or lore but don't want the huge XP boost to throw off your leveling you can turn off XP gains before you do the dungeon.
There are NPCs for Horde and Alliance that will turn off your XP gains: http://www.wowpedia.org/Experience_point
Jan 11th 2011 10:18AM "a hero opening a rift with a jewel, a dragon roaring, an ogre on the warpath, and adventurers gearing up for the fight."
Sounds a lot like Azeroth to me.
Aug 5th 2010 10:09AM I've been going back an forth on whether or not to level a new character from scratch. I just didn't know if the 1-60 game was going to change enough to be worth it. But this just cinched it for my new warrior. It's really starting to seem like they are putting a whole expansions worth of content into the old world alone.